Crafting profit

EU · Roleplay II · Horde · prices

Name
Sells at least
Mithril CasingEngineeringgrey 255·35/day ·5gold53silver/day15silver80copper
SAF-T DynamiteEngineeringgrey 35·113/day ·2gold72silver33copper/day2silver41copper
Bronze FrameworkEngineeringgrey 195·65/day ·2gold56silver75copper/day3silver95copper
Handful of Copper BoltsEngineeringgrey 60·316/day ·2gold49silver64copper/day79copper
Moonsight RifleEngineeringgrey 195·8/day ·2gold46silver/day30silver75copper
Solid Blasting PowderEngineeringgrey 195·34/day ·2gold18silver62copper/day6silver43copper
Aquadynamic Fish Attractor×3Engineeringgrey 170·248/day ·1gold60silver37copper/day1silver94copper
Bronze TubeEngineeringgrey 155·185/day ·1gold40silver60copper/day76copper
Copper ModulatorEngineeringgrey 125·95/day ·1gold30silver15copper/day1silver37copper
Whirring Bronze GizmoEngineeringgrey 175·21/day ·80silver85copper/day3silver85copper
SandpaperEngineeringgrey 155·3/day ·69silver90copper/day23silver30copper
Crafted Solid Shot×200Engineeringgrey 145·1,289/day ·54silver58copper/day8silver47copper
Gold Power Core×3Engineeringgrey 190·21/day ·33silver81copper/day4silver83copper
Goblin Land MineEngineeringgrey 235·5/day ·25silver85copper/day5silver17copper
Coarse Blasting PowderEngineeringgrey 95·279/day ·22silver32copper/day8copper
GyrochronatomEngineeringgrey 210·45/day ·22silver5copper/day49copper
Rough Dynamite×2Engineeringgrey 60·69/day ·21silver73copper/day63copper
Unstable TriggerEngineeringgrey 240·3/day ·14silver79copper/day4silver93copper
Rough Blasting PowderEngineeringgrey 40·1,234/day ·12silver34copper/day1copper
Crafted Light Shot×200Engineeringgrey 60·3,223/day ·10silver79copper/day67copper
Mechanical Squirrel BoxEngineeringgrey 135·3/day ·10silver2copper/day3silver34copper
Flying Tiger GogglesEngineeringgrey 160·10/day ·6silver50copper/day65copper
Crafted Heavy Shot×200Engineeringgrey 95·26/day ·53copper/day4silver14copper

Profit per craft after the 5% AH cut, with reagents at today's lowest (or the vendor). Products are priced at today's lowest, never above their usual price. Potential = profit per item × items sold per day: what the whole market moves, not what you alone will sell. Trainer recipes count as learnable up to 15 points before they turn yellow (their exact learn level isn't in the game data).