Crafting profit

EU · RP II · Horde · prices

Name
Sells at least
Solid WeightstoneBlacksmithinggrey 185·133/day ·11gold38silver48copper/day8silver56copper
Iron Buckle×2Blacksmithinggrey 130·156/day ·10gold99silver80copper/day14silver10copper
Heavy WeightstoneBlacksmithinggrey 115·501/day ·10gold97silver19copper/day2silver19copper
Solid Sharpening StoneBlacksmithinggrey 185·156/day ·6gold97silver32copper/day4silver47copper
Green Iron HelmBlacksmithinggrey 195·13/day ·4gold11silver32copper/day31silver64copper
Iron Shield SpikeBlacksmithinggrey 185·41/day ·3gold67silver77copper/day8silver97copper
Coarse Grinding StoneBlacksmithinggrey 90·421/day ·3gold45silver22copper/day82copper
Heavy Bronze MaceBlacksmithinggrey 165·5/day ·2gold37silver5copper/day47silver41copper
Solid Grinding StoneBlacksmithinggrey 185·19/day ·2gold9silver57copper/day11silver3copper
Pearl-handled DaggerBlacksmithinggrey 145·19/day ·1gold32silver24copper/day6silver96copper
Heavy Grinding StoneBlacksmithinggrey 125·186/day ·1gold26silver48copper/day68copper
Green Iron LeggingsBlacksmithinggrey 180·6/day ·1gold5silver96copper/day17silver66copper
Green Iron GauntletsBlacksmithinggrey 185·5/day ·97silver75copper/day19silver55copper
Coarse Sharpening StoneBlacksmithinggrey 55·159/day ·93silver81copper/day59copper
Green Iron ShouldersBlacksmithinggrey 185·7/day ·87silver92copper/day12silver56copper
Coarse WeightstoneBlacksmithinggrey 55·134/day ·77silver72copper/day58copper
Sharpening WheelBlacksmithinggrey 20·43/day ·67silver94copper/day1silver58copper
Bronze AxeBlacksmithinggrey 150·6/day ·47silver40copper/day7silver90copper
Silvered Bronze ShouldersBlacksmithinggrey 160·4/day ·43silver20copper/day10silver80copper
Big Bronze KnifeBlacksmithinggrey 140·15/day ·21silver/day1silver40copper
Bronze ShortswordBlacksmithinggrey 155·12/day ·17silver64copper/day1silver47copper
Golden Skeleton Key×2Blacksmithinggrey 145·13/day ·1silver69copper/day26copper

Profit per craft after the 5% AH cut, with reagents at today's lowest (or the vendor). Products are priced at today's lowest, never above their usual price. Potential = profit per item × items sold per day: what the whole market moves, not what you alone will sell. Trainer recipes count as learnable up to 15 points before they turn yellow (their exact learn level isn't in the game data).