Crafting profit

EU · RP II · Horde · prices

Name
Sells at least
Tanning RackLeatherworkinggrey 125·73/day ·9gold73silver9copper/day13silver33copper
Nightscape TunicLeatherworkinggrey 220·12/day ·8gold39silver40copper/day69silver95copper
Cured Thick HideLeatherworkinggrey 175·45/day ·7gold47silver/day16silver60copper
Herbalist's GlovesLeatherworkinggrey 160·10/day ·6gold10silver80copper/day61silver8copper
Heavy Leather BallLeatherworkinggrey 135·12/day ·4gold63silver68copper/day38silver64copper
Green Leather ArmorLeatherworkinggrey 170·5/day ·4gold62silver80copper/day92silver56copper
Barbaric HarnessLeatherworkinggrey 205·18/day ·4gold46silver22copper/day24silver79copper
Mystic Heavy Armor KitLeatherworkinggrey 175·14/day ·3gold94silver24copper/day28silver16copper
Dark Leather ShouldersLeatherworkinggrey 165·25/day ·2gold14silver75copper/day8silver59copper
Mystic Medium Armor KitLeatherworkinggrey 110·35/day ·2gold6silver50copper/day5silver90copper
Swift BootsLeatherworkinggrey 215·5/day ·2gold3silver25copper/day40silver65copper
Toughened Leather GlovesLeatherworkinggrey 160·38/day ·1gold61silver12copper/day4silver24copper
Hillman's Leather BootsLeatherworkinggrey 160·10/day ·1gold47silver80copper/day14silver78copper
Barbaric GlovesLeatherworkinggrey 170·10/day ·1gold14silver20copper/day11silver42copper
Heavy QuiverLeatherworkinggrey 165·4/day ·98silver/day24silver50copper
Nightscape HeadbandLeatherworkinggrey 220·6/day ·75silver/day12silver50copper
Cured Medium HideLeatherworkinggrey 105·192/day ·46silver8copper/day24copper
Fine Leather PantsLeatherworkinggrey 130·4/day ·29silver48copper/day7silver37copper
Fine Leather GlovesLeatherworkinggrey 110·13/day ·20silver28copper/day1silver56copper
White Leather JerkinLeatherworkinggrey 100·3/day ·14silver79copper/day4silver93copper
Deviate Scale CloakLeatherworkinggrey 125·4/day ·12silver56copper/day3silver14copper
Fine Leather BootsLeatherworkinggrey 125·4/day ·6silver52copper/day1silver63copper
Forceful Heavy Armor KitLeatherworkinggrey 175·47/day ·2silver82copper/day6copper
Deviate Scale BeltLeatherworkinggrey 140·5/day ·1silver80copper/day36copper

Profit per craft after the 5% AH cut, with reagents at today's lowest (or the vendor). Products are priced at today's lowest, never above their usual price. Potential = profit per item × items sold per day: what the whole market moves, not what you alone will sell. Trainer recipes count as learnable up to 15 points before they turn yellow (their exact learn level isn't in the game data).