Crafting profit

US · RP II · Alliance · prices

Name
Sells at least
Mystic Thick Armor KitLeatherworkinggrey 225·20/day ·17gold58silver60copper/day87silver93copper
Cured Thick HideLeatherworkinggrey 175·44/day ·14gold26silver4copper/day32silver41copper
Wild Leather HelmetLeatherworkinggrey 240·7/day ·10gold16silver33copper/day1gold45silver19copper
Herbalist's GlovesLeatherworkinggrey 160·11/day ·8gold69silver99copper/day79silver9copper
Barbaric BracersLeatherworkinggrey 175·6/day ·8gold48silver34copper/day1gold41silver39copper
Tanning RackLeatherworkinggrey 125·89/day ·7gold33silver36copper/day8silver24copper
Dark Leather ShouldersLeatherworkinggrey 165·30/day ·7gold16silver10copper/day23silver87copper
Green Leather ArmorLeatherworkinggrey 170·13/day ·5gold21silver43copper/day40silver11copper
Nightscape CloakLeatherworkinggrey 245·3/day ·3gold91silver71copper/day1gold30silver57copper
Forceful Thick Armor KitLeatherworkinggrey 225·46/day ·3gold66silver16copper/day7silver96copper
Hillman's CloakLeatherworkinggrey 165·67/day ·3gold51silver75copper/day5silver25copper
Hillman's ShouldersLeatherworkinggrey 155·162/day ·2gold85silver12copper/day1silver76copper
Nightscape ShouldersLeatherworkinggrey 225·4/day ·2gold17silver72copper/day54silver43copper
Guardian CloakLeatherworkinggrey 200·6/day ·2gold7silver48copper/day34silver58copper
Nightscape TunicLeatherworkinggrey 220·9/day ·2gold6silver73copper/day22silver97copper
Barbaric GlovesLeatherworkinggrey 170·16/day ·1gold95silver4copper/day12silver19copper
Red Whelp GlovesLeatherworkinggrey 145·13/day ·1gold79silver92copper/day13silver84copper
Deviate Scale CloakLeatherworkinggrey 125·16/day ·1gold74silver72copper/day10silver92copper
Camp TentLeatherworkinggrey 20·294/day ·1gold67silver58copper/day57copper
Heavy Leather Ammo PouchLeatherworkinggrey 165·17/day ·1gold56silver74copper/day9silver22copper
Murloc Scale BeltLeatherworkinggrey 125·9/day ·1gold53silver63copper/day17silver7copper
Dark Leather GlovesLeatherworkinggrey 165·12/day ·1gold45silver8copper/day12silver9copper
Deviate Scale GlovesLeatherworkinggrey 130·3/day ·1gold38silver6copper/day46silver2copper
Heavy Leather BallLeatherworkinggrey 135·38/day ·1gold33silver76copper/day3silver52copper
Nightscape HeadbandLeatherworkinggrey 220·20/day ·1gold18silver80copper/day5silver94copper
Fine Leather PantsLeatherworkinggrey 130·17/day ·1gold17silver81copper/day6silver93copper
Cured Medium HideLeatherworkinggrey 105·154/day ·1gold12silver42copper/day73copper
Light Leather Reagent BagLeatherworkinggrey 50·23/day ·1gold6silver3copper/day4silver61copper
Dusky BracersLeatherworkinggrey 200·4/day ·1gold4silver76copper/day26silver19copper
Cloudy Gustwoven BootsLeatherworkinggrey 65·3/day ·1gold4silver10copper/day34silver70copper
Mystic Medium Armor KitLeatherworkinggrey 110·91/day ·1gold1silver1copper/day1silver11copper
Raptor Hide HarnessLeatherworkinggrey 180·6/day ·71silver76copper/day11silver96copper
Barbaric HarnessLeatherworkinggrey 205·12/day ·70silver32copper/day5silver86copper
Murloc Scale BreastplateLeatherworkinggrey 130·4/day ·67silver/day16silver75copper
Barbaric LeggingsLeatherworkinggrey 185·17/day ·58silver82copper/day3silver46copper
Rugged Armor KitLeatherworkinggrey 245·13/day ·58silver24copper/day4silver48copper
Dusky Leather LeggingsLeatherworkinggrey 180·4/day ·36silver60copper/day9silver15copper
Heavy QuiverLeatherworkinggrey 165·8/day ·35silver68copper/day4silver46copper
Wicked Leather BracersLeatherworkinggrey 280·3/day ·30silver39copper/day10silver13copper
Light Leather BracersLeatherworkinggrey 105·12/day ·16silver8copper/day1silver34copper
Black Whelp TunicLeatherworkinggrey 125·8/day ·8silver96copper/day1silver12copper
White Leather JerkinLeatherworkinggrey 100·6/day ·7silver50copper/day1silver25copper
Moonglow VestLeatherworkinggrey 120·13/day ·6silver76copper/day52copper
Handstitched Leather VestLeatherworkinggrey 70·38/day ·5silver32copper/day14copper
Fine Leather BootsLeatherworkinggrey 125·15/day ·4silver80copper/day32copper
Hillman's BeltLeatherworkinggrey 150·6/day ·4silver38copper/day73copper

Profit per craft after the 5% AH cut, with reagents at today's lowest (or the vendor). Products are priced at today's lowest, never above their usual price. Potential = profit per item × items sold per day: what the whole market moves, not what you alone will sell. Trainer recipes count as learnable up to 15 points before they turn yellow (their exact learn level isn't in the game data).