Crafting profit

US · RP II · Alliance · prices

Name
Sells at least
Solid Sharpening StoneBlacksmithinggrey 185·625/day ·25gold56silver25copper/day4silver9copper
BlightBlacksmithinggrey 275·4/day ·25gold8silver96copper/day6gold27silver24copper
Solid WeightstoneBlacksmithinggrey 185·361/day ·13gold64silver58copper/day3silver78copper
Solid Grinding StoneBlacksmithinggrey 185·143/day ·10gold76silver79copper/day7silver53copper
Truesilver RodBlacksmithinggrey 185·22/day ·5gold61silver/day25silver50copper
Coarse Grinding StoneBlacksmithinggrey 90·574/day ·4gold13silver28copper/day72copper
Moonsteel BroadswordBlacksmithinggrey 205·3/day ·3gold20silver46copper/day1gold6silver82copper
Golden RodBlacksmithinggrey 135·100/day ·2gold48silver/day2silver48copper
Big Bronze KnifeBlacksmithinggrey 140·27/day ·2gold37silver87copper/day8silver81copper
Sterling Silver ShouldersBlacksmithinggrey 170·4/day ·2gold28silver24copper/day57silver6copper
Pearl-handled DaggerBlacksmithinggrey 145·20/day ·2gold17silver80copper/day10silver89copper
Deadly Bronze PoniardBlacksmithinggrey 160·13/day ·1gold96silver17copper/day15silver9copper
Heavy Bronze MaceBlacksmithinggrey 165·8/day ·1gold47silver52copper/day18silver44copper
Heavy Copper MaulBlacksmithinggrey 120·24/day ·87silver84copper/day3silver66copper
Coarse Sharpening StoneBlacksmithinggrey 55·450/day ·72silver/day16copper
Bronze ShortswordBlacksmithinggrey 155·11/day ·69silver41copper/day6silver31copper
Bronze MaceBlacksmithinggrey 145·8/day ·69silver36copper/day8silver67copper
Coarse WeightstoneBlacksmithinggrey 55·126/day ·50silver40copper/day40copper
Copper DaggerBlacksmithinggrey 105·14/day ·37silver24copper/day2silver66copper
Green Iron GauntletsBlacksmithinggrey 185·15/day ·36silver90copper/day2silver46copper
Rough Sharpening StoneBlacksmithinggrey 55·578/day ·17silver34copper/day3copper
Copper AxeBlacksmithinggrey 100·9/day ·12silver15copper/day1silver35copper
Heavy Sharpening StoneBlacksmithinggrey 115·360/day ·7silver20copper/day2copper
Copper RodBlacksmithinggrey 15·37/day ·2silver96copper/day8copper

Profit per craft after the 5% AH cut, with reagents at today's lowest (or the vendor). Products are priced at today's lowest, never above their usual price. Potential = profit per item × items sold per day: what the whole market moves, not what you alone will sell. Trainer recipes count as learnable up to 15 points before they turn yellow (their exact learn level isn't in the game data).