Crafting profit

US · RP II · Alliance · prices

Name
Sells at least
Unstable TriggerEngineeringgrey 240·106/day ·39gold65silver46copper/day37silver41copper
Minor RecombobulatorEngineeringgrey 190·44/day ·22gold16silver28copper/day50silver37copper
Advanced Target DummyEngineeringgrey 225·31/day ·19gold83silver69copper/day63silver99copper
Accurate ScopeEngineeringgrey 220·44/day ·15gold7silver44copper/day34silver26copper
Deadly ScopeEngineeringgrey 250·48/day ·13gold22silver88copper/day27silver56copper
Salt ShakerEngineeringgrey 290·5/day ·11gold26silver55copper/day2gold25silver31copper
Flash BombEngineeringgrey 225·10/day ·8gold86silver/day88silver60copper
Mechanical Repair KitEngineeringgrey 240·13/day ·6gold71silver58copper/day51silver66copper
Green Firework×3Engineeringgrey 175·323/day ·5gold59silver86copper/day5silver20copper
Solid Dynamite×2Engineeringgrey 195·81/day ·5gold24silver47copper/day12silver95copper
Bronze FrameworkEngineeringgrey 195·199/day ·2gold44silver77copper/day1silver23copper
Shadow GogglesEngineeringgrey 170·14/day ·2gold10silver70copper/day15silver5copper
Craftsman's MonocleEngineeringgrey 225·4/day ·1gold58silver4copper/day39silver51copper
Rough Dynamite×2Engineeringgrey 60·716/day ·1gold57silver52copper/day44copper
Bronze TubeEngineeringgrey 155·183/day ·1gold35silver42copper/day74copper
Crafted Heavy Shot×200Engineeringgrey 95·12,782/day ·1gold23silver34copper/day1silver93copper
Heavy Blasting PowderEngineeringgrey 145·343/day ·1gold6silver33copper/day31copper
Crafted Solid Shot×200Engineeringgrey 145·7,661/day ·71silver24copper/day1silver86copper
Solid Blasting PowderEngineeringgrey 195·54/day ·48silver60copper/day90copper
Rough Blasting PowderEngineeringgrey 40·783/day ·23silver49copper/day3copper
Gold Power Core×3Engineeringgrey 190·33/day ·19silver58copper/day1silver78copper
Crafted Light Shot×200Engineeringgrey 60·3,404/day ·15silver48copper/day91copper
Flying Tiger GogglesEngineeringgrey 160·3/day ·4silver83copper/day1silver61copper

Profit per craft after the 5% AH cut, with reagents at today's lowest (or the vendor). Products are priced at today's lowest, never above their usual price. Potential = profit per item × items sold per day: what the whole market moves, not what you alone will sell. Trainer recipes count as learnable up to 15 points before they turn yellow (their exact learn level isn't in the game data).