Crafting profit

US · RP II · Horde · prices

Name
Sells at least
Barbaric BeltLeatherworkinggrey 215·11/day ·24gold14silver17copper/day2gold19silver47copper
Rugged Armor KitLeatherworkinggrey 245·41/day ·21gold36silver92copper/day52silver12copper
Forceful Thick Armor KitLeatherworkinggrey 225·24/day ·17gold15silver28copper/day71silver47copper
Mystic Thick Armor KitLeatherworkinggrey 225·19/day ·14gold16silver83copper/day74silver57copper
Cured Thick HideLeatherworkinggrey 175·24/day ·13gold13silver4copper/day54silver71copper
Nightscape ShouldersLeatherworkinggrey 225·12/day ·12gold11silver28copper/day1gold94copper
Tanning RackLeatherworkinggrey 125·158/day ·10gold79silver14copper/day6silver83copper
Herbalist's GlovesLeatherworkinggrey 160·20/day ·8gold72silver/day43silver60copper
Green Leather ArmorLeatherworkinggrey 170·10/day ·6gold83silver90copper/day68silver39copper
Comfortable Leather HatLeatherworkinggrey 215·6/day ·3gold99silver84copper/day66silver64copper
Big Voodoo RobeLeatherworkinggrey 230·14/day ·3gold47silver76copper/day24silver84copper
Heavy Leather BallLeatherworkinggrey 135·29/day ·3gold19silver58copper/day11silver2copper
Barbaric GlovesLeatherworkinggrey 170·17/day ·2gold97silver16copper/day17silver48copper
Hillman's ShouldersLeatherworkinggrey 155·239/day ·2gold79silver63copper/day1silver17copper
Dark Leather ShouldersLeatherworkinggrey 165·13/day ·2gold62silver21copper/day20silver17copper
Mystic Medium Armor KitLeatherworkinggrey 110·80/day ·2gold58silver40copper/day3silver23copper
Forceful Medium Armor KitLeatherworkinggrey 110·70/day ·2gold24silver70copper/day3silver21copper
Guardian CloakLeatherworkinggrey 200·11/day ·2gold22silver64copper/day20silver24copper
Pilferer's GlovesLeatherworkinggrey 165·4/day ·2gold5silver20copper/day51silver30copper
Toughened Leather GlovesLeatherworkinggrey 160·11/day ·1gold30silver79copper/day11silver89copper
Dark Leather TunicLeatherworkinggrey 125·27/day ·1gold13silver94copper/day4silver22copper
Big Voodoo MaskLeatherworkinggrey 235·4/day ·1gold13silver16copper/day28silver29copper
Fine Leather PantsLeatherworkinggrey 130·18/day ·1gold1silver70copper/day5silver65copper
Cured Medium HideLeatherworkinggrey 105·143/day ·87silver23copper/day61copper
Light Leather Reagent BagLeatherworkinggrey 50·37/day ·75silver48copper/day2silver4copper
Barbaric LeggingsLeatherworkinggrey 185·17/day ·46silver7copper/day2silver71copper
Cured Light HideLeatherworkinggrey 70·124/day ·29silver76copper/day24copper
Fine Leather BootsLeatherworkinggrey 125·16/day ·21silver44copper/day1silver34copper
Nightscape HeadbandLeatherworkinggrey 220·8/day ·17silver20copper/day2silver15copper
Fine Leather GlovesLeatherworkinggrey 110·4/day ·15silver80copper/day3silver95copper
Mystic Heavy Armor KitLeatherworkinggrey 175·66/day ·13silver86copper/day21copper
Handstitched Leather VestLeatherworkinggrey 70·29/day ·13silver5copper/day45copper
Raptor Hide BeltLeatherworkinggrey 180·4/day ·11silver52copper/day2silver88copper
Handstitched Leather BracersLeatherworkinggrey 70·3/day ·1silver80copper/day60copper

Profit per craft after the 5% AH cut, with reagents at today's lowest (or the vendor). Products are priced at today's lowest, never above their usual price. Potential = profit per item × items sold per day: what the whole market moves, not what you alone will sell. Trainer recipes count as learnable up to 15 points before they turn yellow (their exact learn level isn't in the game data).