Crafting profit

US · Roleplay II · Alliance · prices

Name
Sells at least
Spotted YellowtailCookinggrey 305·1,218/day ·22gold89silver84copper/day1silver88copper
Briny Seafood StewCookinggrey 240·227/day ·19gold15silver88copper/day8silver44copper
Savory Whimsyfin DelightCookinggrey 165·1,096/day ·16gold98silver80copper/day1silver55copper
Bear BrisketCookinggrey 220·199/day ·12gold53silver70copper/day6silver30copper
Dragonbreath ChiliCookinggrey 280·26/day ·9gold20silver40copper/day35silver40copper
Savory Deviate DelightCookinggrey 165·363/day ·5gold88silver6copper/day1silver62copper
Basic Campfire KitCookinggrey 5·364/day ·5gold38silver72copper/day1silver48copper
Hot Wolf RibsCookinggrey 255·34/day ·5gold6silver60copper/day14silver90copper
Coyote SteakCookinggrey 130·179/day ·4gold20silver65copper/day2silver35copper
Nightfin SoupCookinggrey 330·64/day ·4gold3silver20copper/day6silver30copper
Jungle Stew×2Cookinggrey 255·148/day ·2gold79silver72copper/day3silver78copper
Spider SausageCookinggrey 280·14/day ·2gold39silver54copper/day17silver11copper
Tender Wolf SteakCookinggrey 305·32/day ·1gold98silver40copper/day6silver20copper
Cooked Glossy MightfishCookinggrey 305·32/day ·1gold97silver76copper/day6silver18copper
Hot Lion ChopsCookinggrey 215·84/day ·1gold97silver40copper/day2silver35copper
Longjaw Mud SnapperCookinggrey 130·1,539/day ·1gold53silver90copper/day10copper
Root TeaCookinggrey 185·8/day ·1gold25silver12copper/day15silver64copper
Curiously Tasty OmeletCookinggrey 210·42/day ·46silver62copper/day1silver11copper
Filet of RedgillCookinggrey 305·27/day ·46silver44copper/day1silver72copper
Rainbow Fin AlbacoreCookinggrey 130·79/day ·33silver97copper/day43copper
Kaldorei Spider KabobCookinggrey 90·166/day ·14silver94copper/day9copper
Loch Frenzy DelightCookinggrey 130·88/day ·6silver16copper/day7copper
Blood Sausage×2Cookinggrey 140·90/day ·4silver50copper/day10copper
Crocolisk SteakCookinggrey 160·16/day ·1silver92copper/day12copper

Profit per craft after the 5% AH cut, with reagents at today's lowest (or the vendor). Products are priced at today's lowest, never above their usual price. Potential = profit per item × items sold per day: what the whole market moves, not what you alone will sell. Trainer recipes count as learnable up to 15 points before they turn yellow (their exact learn level isn't in the game data).