Crafting profit

US · Roleplay I · Horde · prices

Name
Sells at least
GyrochronatomEngineeringgrey 210·82/day ·22gold86silver16copper/day27silver88copper
Mithril CasingEngineeringgrey 255·12/day ·7gold56silver36copper/day63silver3copper
Bronze FrameworkEngineeringgrey 195·174/day ·7gold25silver58copper/day4silver17copper
Advanced Target DummyEngineeringgrey 225·6/day ·6gold72silver30copper/day1gold12silver5copper
Accurate ScopeEngineeringgrey 220·13/day ·6gold50silver39copper/day50silver3copper
Handful of Copper BoltsEngineeringgrey 60·418/day ·4gold89silver6copper/day1silver17copper
Aquadynamic Fish Attractor×3Engineeringgrey 170·95/day ·4gold14silver83copper/day13silver10copper
Iron StrutEngineeringgrey 180·33/day ·3gold51silver78copper/day10silver66copper
Bronze TubeEngineeringgrey 155·158/day ·2gold62silver28copper/day1silver66copper
Crafted Heavy Shot×200Engineeringgrey 95·6,458/day ·2gold50silver57copper/day7silver76copper
Gold Power Core×3Engineeringgrey 190·97/day ·1gold92silver38copper/day5silver95copper
Ornate SpyglassEngineeringgrey 185·6/day ·1gold88silver34copper/day31silver39copper
SandpaperEngineeringgrey 155·6/day ·1gold85silver76copper/day30silver96copper
Whirring Bronze GizmoEngineeringgrey 175·113/day ·1gold57silver7copper/day1silver39copper
Copper TubeEngineeringgrey 110·48/day ·1gold14silver24copper/day2silver38copper
Crafted Solid Shot×200Engineeringgrey 145·1,289/day ·1gold3silver50copper/day16silver6copper
Standard ScopeEngineeringgrey 160·10/day ·71silver/day7silver10copper
Rough Blasting PowderEngineeringgrey 40·859/day ·60silver13copper/day7copper
Coarse Blasting PowderEngineeringgrey 95·500/day ·50silver/day10copper
Flying Tiger GogglesEngineeringgrey 160·3/day ·7silver62copper/day2silver54copper
Heavy Blasting PowderEngineeringgrey 145·27/day ·7silver29copper/day27copper
Shadow GogglesEngineeringgrey 170·10/day ·6silver40copper/day64copper
Crafted Light Shot×200Engineeringgrey 60·1,609/day ·5silver79copper/day72copper
Rough Dynamite×2Engineeringgrey 60·11/day ·1silver54copper/day28copper

Profit per craft after the 5% AH cut, with reagents at today's lowest (or the vendor). Products are priced at today's lowest, never above their usual price. Potential = profit per item × items sold per day: what the whole market moves, not what you alone will sell. Trainer recipes count as learnable up to 15 points before they turn yellow (their exact learn level isn't in the game data).