Crafting profit

US · RP I · Horde · prices

Name
Sells at least
Solid WeightstoneBlacksmithinggrey 185·332/day ·12gold28silver40copper/day3silver70copper
Solid Sharpening StoneBlacksmithinggrey 185·337/day ·9gold30silver12copper/day2silver76copper
Moonsteel BroadswordBlacksmithinggrey 205·5/day ·8gold33silver45copper/day1gold66silver69copper
Truesilver RodBlacksmithinggrey 185·13/day ·7gold25silver66copper/day55silver82copper
Deadly Bronze PoniardBlacksmithinggrey 160·18/day ·4gold41silver72copper/day24silver54copper
Hard Gold PauldronsBlacksmithinggrey 225·5/day ·3gold81silver25copper/day76silver25copper
Solid Grinding StoneBlacksmithinggrey 185·26/day ·2gold69silver36copper/day10silver36copper
Heavy WeightstoneBlacksmithinggrey 115·254/day ·2gold51silver46copper/day99copper
Big Bronze KnifeBlacksmithinggrey 140·22/day ·1gold83silver26copper/day8silver33copper
Heavy Sharpening StoneBlacksmithinggrey 115·228/day ·1gold80silver12copper/day79copper
Heavy Bronze MaceBlacksmithinggrey 165·11/day ·1gold33silver98copper/day12silver18copper
Heavy Mithril PantsBlacksmithinggrey 225·9/day ·94silver50copper/day10silver50copper
Silvered Bronze ShouldersBlacksmithinggrey 160·15/day ·89silver70copper/day5silver98copper
Bronze Battle AxeBlacksmithinggrey 170·5/day ·79silver75copper/day15silver95copper
Bronze GreatswordBlacksmithinggrey 165·9/day ·50silver49copper/day5silver61copper
Golden Skeleton Key×2Blacksmithinggrey 145·21/day ·33silver7copper/day3silver15copper
Heavy Copper MaulBlacksmithinggrey 120·7/day ·24silver92copper/day3silver56copper
Silver RodBlacksmithinggrey 85·42/day ·21silver42copper/day51copper
Golden Scale CoifBlacksmithinggrey 215·6/day ·18silver60copper/day3silver10copper
Sterling Silver BootsBlacksmithinggrey 160·3/day ·17silver70copper/day5silver90copper
Bronze AxeBlacksmithinggrey 150·3/day ·12silver/day4silver
Rough Sharpening StoneBlacksmithinggrey 55·433/day ·8silver66copper/day2copper
Copper DaggerBlacksmithinggrey 105·10/day ·7silver10copper/day71copper
Rough WeightstoneBlacksmithinggrey 55·95/day ·1silver90copper/day2copper
Copper RodBlacksmithinggrey 15·14/day ·42copper/day3copper

Profit per craft after the 5% AH cut, with reagents at today's lowest (or the vendor). Products are priced at today's lowest, never above their usual price. Potential = profit per item × items sold per day: what the whole market moves, not what you alone will sell. Trainer recipes count as learnable up to 15 points before they turn yellow (their exact learn level isn't in the game data).