Crafting profit

US · RP I · Horde · prices

Name
Sells at least
Quickdraw QuiverLeatherworkinggrey 240·12/day ·11gold16silver/day93silver
Green Leather ArmorLeatherworkinggrey 170·10/day ·8gold92silver/day89silver20copper
Herbalist's GlovesLeatherworkinggrey 160·12/day ·5gold95silver56copper/day49silver63copper
Tanning RackLeatherworkinggrey 125·48/day ·5gold89silver44copper/day12silver28copper
Red Whelp GlovesLeatherworkinggrey 145·5/day ·5gold41silver90copper/day1gold8silver38copper
Barbaric GlovesLeatherworkinggrey 170·14/day ·5gold35silver36copper/day38silver24copper
Heavy Leather BallLeatherworkinggrey 135·10/day ·3gold23silver90copper/day32silver39copper
Dark Leather ShouldersLeatherworkinggrey 165·5/day ·2gold47silver75copper/day49silver55copper
Cured Thick HideLeatherworkinggrey 175·3/day ·2gold44silver65copper/day81silver55copper
Cured Medium HideLeatherworkinggrey 105·415/day ·2gold19silver95copper/day53copper
Fine Leather PantsLeatherworkinggrey 130·11/day ·1gold75silver23copper/day15silver93copper
Mystic Thick Armor KitLeatherworkinggrey 225·4/day ·1gold72silver96copper/day43silver24copper
Rugged Armor KitLeatherworkinggrey 245·3/day ·1gold65silver/day55silver
Cured Heavy HideLeatherworkinggrey 145·108/day ·1gold62silver/day1silver50copper
Mystic Medium Armor KitLeatherworkinggrey 110·61/day ·1gold20silver78copper/day1silver98copper
Hillman's ShouldersLeatherworkinggrey 155·284/day ·1gold5silver8copper/day37copper
Forceful Medium Armor KitLeatherworkinggrey 110·52/day ·1gold2silver44copper/day1silver97copper
Camp TentLeatherworkinggrey 20·75/day ·87silver/day1silver16copper
Barbaric LeggingsLeatherworkinggrey 185·8/day ·81silver20copper/day10silver15copper
Embossed Leather BootsLeatherworkinggrey 110·39/day ·75silver27copper/day1silver93copper
Deviate Scale BeltLeatherworkinggrey 140·3/day ·73silver65copper/day24silver55copper
Dusky Leather LeggingsLeatherworkinggrey 180·6/day ·69silver30copper/day11silver55copper
Heavy Leather Ammo PouchLeatherworkinggrey 165·11/day ·68silver20copper/day6silver20copper
Light Leather Reagent BagLeatherworkinggrey 50·27/day ·58silver5copper/day2silver15copper
Fine Leather BootsLeatherworkinggrey 125·25/day ·51silver/day2silver4copper
Barbaric HarnessLeatherworkinggrey 205·18/day ·47silver88copper/day2silver66copper
Nightscape HeadbandLeatherworkinggrey 220·3/day ·37silver50copper/day12silver50copper
Fine Leather BeltLeatherworkinggrey 115·37/day ·37silver/day1silver
Fine Leather GlovesLeatherworkinggrey 110·9/day ·35silver1copper/day3silver89copper
Small Leather Ammo PouchLeatherworkinggrey 85·12/day ·28silver56copper/day2silver38copper
Handstitched Leather VestLeatherworkinggrey 70·78/day ·20silver28copper/day26copper
Hillman's Leather BootsLeatherworkinggrey 160·3/day ·18silver9copper/day6silver3copper
Embossed Leather GlovesLeatherworkinggrey 100·203/day ·12silver18copper/day6copper
Handstitched Leather PantsLeatherworkinggrey 75·29/day ·6silver96copper/day24copper
Handstitched Leather BootsLeatherworkinggrey 70·17/day ·4silver59copper/day27copper
Heavy QuiverLeatherworkinggrey 165·8/day ·4silver/day50copper

Profit per craft after the 5% AH cut, with reagents at today's lowest (or the vendor). Products are priced at today's lowest, never above their usual price. Potential = profit per item × items sold per day: what the whole market moves, not what you alone will sell. Trainer recipes count as learnable up to 15 points before they turn yellow (their exact learn level isn't in the game data).