Crafting profit

US · RP I · Blackwater · prices

Name
Sells at least
Gold BarMininggrey 185·11/day ·8gold47silver/day77silver
Cured Medium HideLeatherworkinggrey 105·19/day ·1gold42silver88copper/day7silver52copper
Cured Light HideLeatherworkinggrey 70·4/day ·1gold8silver60copper/day27silver15copper
Basic Campfire KitCookinggrey 5·9/day ·73silver8copper/day8silver12copper
Rough Grinding StoneBlacksmithinggrey 85·15/day ·72silver30copper/day4silver82copper
Silver BarMininggrey 125·6/day ·69silver90copper/day11silver65copper
Bolt of Linen ClothTailoringgrey 50·56/day ·45silver36copper/day81copper
Elixir of Minor FortitudeAlchemygrey 120·7/day ·25silver20copper/day3silver60copper
Coarse Grinding StoneBlacksmithinggrey 90·9/day ·24silver21copper/day2silver69copper
Copper BarMininggrey 70·130/day ·23silver40copper/day18copper
Bronze TubeEngineeringgrey 155·6/day ·12silver84copper/day2silver14copper
Heavy Linen BandageFirst Aidgrey 100·46/day ·7silver82copper/day17copper

Profit per craft after the 15% AH cut, with reagents at today's lowest (or the vendor). Products are priced at today's lowest, never above their usual price. Potential = profit per item × items sold per day: what the whole market moves, not what you alone will sell. Trainer recipes count as learnable up to 15 points before they turn yellow (their exact learn level isn't in the game data).