Crafting profit

US · RP I · Blackwater · prices

Name
Sells at least
Heavy QuiverLeatherworkinggrey 165·12/day ·2gold70silver36copper/day22silver53copper
Cerulean DyeAlchemygrey 90·17/day ·1gold41silver10copper/day8silver30copper
Bronze Bar×2Mininggrey 115·60/day ·1gold2silver/day3silver40copper
Silver BarMininggrey 125·3/day ·42silver/day14silver
Bolt of Linen ClothTailoringgrey 50·30/day ·20silver70copper/day69copper
Heavy Linen BandageFirst Aidgrey 100·74/day ·9silver62copper/day13copper
Brilliant SmallfishCookinggrey 85·26/day ·5silver46copper/day21copper
Barbaric LeggingsLeatherworkinggrey 185·6/day ·2silver10copper/day35copper
Medium LeatherLeatherworkinggrey 85·35/day ·1silver75copper/day5copper

Profit per craft after the 15% AH cut, with reagents at today's lowest (or the vendor). Products are priced at today's lowest, never above their usual price. Potential = profit per item × items sold per day: what the whole market moves, not what you alone will sell. Trainer recipes count as learnable up to 15 points before they turn yellow (their exact learn level isn't in the game data).