Crafting profit

US · Normal · Blackwater · prices

Name
Sells at least
Cured Heavy HideLeatherworkinggrey 145·105/day ·25gold30silver50copper/day24silver10copper
Cured Medium HideLeatherworkinggrey 105·162/day ·6gold25silver32copper/day3silver86copper
Tanning RackLeatherworkinggrey 125·86/day ·5gold88silver24copper/day6silver84copper
Cured Light HideLeatherworkinggrey 70·162/day ·5gold15silver16copper/day3silver18copper
Forceful Heavy Armor KitLeatherworkinggrey 175·41/day ·4gold56silver74copper/day11silver14copper
Camp TentLeatherworkinggrey 20·67/day ·3gold10silver21copper/day4silver63copper
Herbalist's GlovesLeatherworkinggrey 160·10/day ·2gold84silver20copper/day28silver42copper
Heavy Leather Ammo PouchLeatherworkinggrey 165·13/day ·2gold65silver20copper/day20silver40copper
Barbaric HarnessLeatherworkinggrey 205·3/day ·2gold33silver10copper/day77silver70copper
Dark Leather ShouldersLeatherworkinggrey 165·14/day ·2gold7silver20copper/day14silver80copper
Heavy QuiverLeatherworkinggrey 165·14/day ·1gold66silver60copper/day11silver90copper
Fine Leather PantsLeatherworkinggrey 130·14/day ·79silver94copper/day5silver71copper
Medium Armor KitLeatherworkinggrey 105·10/day ·30silver20copper/day3silver2copper
Toughened Leather GlovesLeatherworkinggrey 160·5/day ·26silver65copper/day5silver33copper
Hillman's CloakLeatherworkinggrey 165·9/day ·19silver98copper/day2silver22copper
Embossed Leather BootsLeatherworkinggrey 110·10/day ·18silver30copper/day1silver83copper
Mystic Medium Armor KitLeatherworkinggrey 110·8/day ·7silver92copper/day99copper
Fine Leather BeltLeatherworkinggrey 115·6/day ·5silver46copper/day91copper
Small Leather Ammo PouchLeatherworkinggrey 85·4/day ·4silver68copper/day1silver17copper
Handstitched Leather BeltLeatherworkinggrey 85·3/day ·3silver3copper/day1silver1copper
Embossed Leather CloakLeatherworkinggrey 100·9/day ·2silver70copper/day30copper
Embossed Leather GlovesLeatherworkinggrey 100·4/day ·4copper/day1copper

Profit per craft after the 15% AH cut, with reagents at today's lowest (or the vendor). Products are priced at today's lowest, never above their usual price. Potential = profit per item × items sold per day: what the whole market moves, not what you alone will sell. Trainer recipes count as learnable up to 15 points before they turn yellow (their exact learn level isn't in the game data).