Crafting profit

TW · Normal · Alliance · prices

Name
Sells at least
GyrochronatomEngineeringgrey 210·28/day ·21gold28silver/day76silver
Rough Dynamite×2Engineeringgrey 60·1,964/day ·11gold29silver30copper/day1silver15copper
Crafted Solid Shot×200Engineeringgrey 145·5,288/day ·2gold74silver97copper/day10silver40copper
Explosive SheepEngineeringgrey 200·4/day ·2gold53silver60copper/day63silver40copper
Rough Blasting PowderEngineeringgrey 40·395/day ·1gold14silver55copper/day29copper
Bronze FrameworkEngineeringgrey 195·10/day ·1gold8silver20copper/day10silver82copper
Crafted Heavy Shot×200Engineeringgrey 95·877/day ·76silver64copper/day17silver48copper
Whirring Bronze GizmoEngineeringgrey 175·50/day ·75silver50copper/day1silver51copper
Coarse DynamiteEngineeringgrey 105·47/day ·36silver19copper/day77copper
Handful of Copper BoltsEngineeringgrey 60·121/day ·35silver9copper/day29copper
Gold Power Core×3Engineeringgrey 190·44/day ·20silver53copper/day1silver40copper
Shadow GogglesEngineeringgrey 170·6/day ·13silver98copper/day2silver33copper

Profit per craft after the 5% AH cut, with reagents at today's lowest (or the vendor). Products are priced at today's lowest, never above their usual price. Potential = profit per item × items sold per day: what the whole market moves, not what you alone will sell. Trainer recipes count as learnable up to 15 points before they turn yellow (their exact learn level isn't in the game data).