Crafting profit

TW · Normal · Alliance · prices

Name
Sells at least
Solid Sharpening StoneBlacksmithinggrey 185·384/day ·9gold94silver56copper/day2silver59copper
Truesilver RodBlacksmithinggrey 185·13/day ·6gold16silver20copper/day47silver40copper
Solid WeightstoneBlacksmithinggrey 185·57/day ·5gold26silver68copper/day9silver24copper
Coarse WeightstoneBlacksmithinggrey 55·44/day ·1gold49silver60copper/day3silver40copper
Silver RodBlacksmithinggrey 85·23/day ·1gold37silver8copper/day5silver96copper
Iron CounterweightBlacksmithinggrey 190·4/day ·1gold32copper/day25silver8copper
Moonsteel BroadswordBlacksmithinggrey 205·5/day ·48silver15copper/day9silver63copper
Golden RodBlacksmithinggrey 135·11/day ·41silver25copper/day3silver75copper
Heavy Copper MaulBlacksmithinggrey 120·4/day ·32silver48copper/day8silver12copper
Rough Sharpening StoneBlacksmithinggrey 55·53/day ·24silver91copper/day47copper
Green Iron ShouldersBlacksmithinggrey 185·3/day ·12silver69copper/day4silver23copper
Copper RodBlacksmithinggrey 15·3/day ·30copper/day10copper

Profit per craft after the 5% AH cut, with reagents at today's lowest (or the vendor). Products are priced at today's lowest, never above their usual price. Potential = profit per item × items sold per day: what the whole market moves, not what you alone will sell. Trainer recipes count as learnable up to 15 points before they turn yellow (their exact learn level isn't in the game data).