Crafting profit

KR · PvP · Alliance · prices

Name
Sells at least
Mithril CasingEngineeringgrey 255·65/day ·23gold60silver80copper/day36silver32copper
Deadly ScopeEngineeringgrey 250·25/day ·20gold36silver75copper/day81silver47copper
Crafted Heavy Shot×200Engineeringgrey 95·61,224/day ·14gold60silver19copper/day4silver77copper
Advanced Target DummyEngineeringgrey 225·17/day ·12gold38silver62copper/day72silver86copper
Accurate ScopeEngineeringgrey 220·63/day ·11gold59silver20copper/day18silver40copper
Mithril TubeEngineeringgrey 235·28/day ·10gold57silver/day37silver75copper
Rough Dynamite×2Engineeringgrey 60·3,683/day ·9gold2silver33copper/day49copper
Ornate SpyglassEngineeringgrey 185·12/day ·8gold39silver4copper/day69silver92copper
SandpaperEngineeringgrey 155·22/day ·8gold7silver62copper/day36silver71copper
Green Firework×3Engineeringgrey 175·507/day ·7gold48silver67copper/day4silver43copper
Heavy Blasting PowderEngineeringgrey 145·174/day ·6gold69silver90copper/day3silver85copper
Minor RecombobulatorEngineeringgrey 190·10/day ·6gold50silver50copper/day65silver5copper
Iron StrutEngineeringgrey 180·20/day ·2gold50silver60copper/day12silver53copper
Gold Power Core×3Engineeringgrey 190·39/day ·2gold43silver36copper/day18silver72copper
Bronze FrameworkEngineeringgrey 195·152/day ·97silver28copper/day64copper
Flying Tiger GogglesEngineeringgrey 160·18/day ·82silver26copper/day4silver57copper
Solid Blasting PowderEngineeringgrey 195·138/day ·69silver/day50copper
Crafted Light Shot×200Engineeringgrey 60·11,282/day ·60silver92copper/day1silver8copper
Handful of Copper BoltsEngineeringgrey 60·326/day ·55silver42copper/day17copper
Coarse DynamiteEngineeringgrey 105·92/day ·37silver72copper/day41copper
Rough Blasting PowderEngineeringgrey 40·406/day ·36silver54copper/day9copper
Mithril Gyro-Shot×200Engineeringgrey 285·3/day ·2silver6copper/day1gold37silver60copper

Profit per craft after the 5% AH cut, with reagents at today's lowest (or the vendor). Products are priced at today's lowest, never above their usual price. Potential = profit per item × items sold per day: what the whole market moves, not what you alone will sell. Trainer recipes count as learnable up to 15 points before they turn yellow (their exact learn level isn't in the game data).