Crafting profit

KR · PvP · Alliance · prices

Name
Sells at least
Solid Sharpening StoneBlacksmithinggrey 185·2,057/day ·87gold42silver25copper/day4silver25copper
Steel Weapon ChainBlacksmithinggrey 215·3/day ·19gold7silver94copper/day6gold35silver98copper
Truesilver RodBlacksmithinggrey 185·37/day ·10gold67silver8copper/day28silver84copper
Big Bronze KnifeBlacksmithinggrey 140·19/day ·7gold99silver90copper/day42silver10copper
Coarse Grinding StoneBlacksmithinggrey 90·458/day ·7gold9silver90copper/day1silver55copper
Dense Sharpening StoneBlacksmithinggrey 235·120/day ·6gold2silver40copper/day5silver2copper
Coarse WeightstoneBlacksmithinggrey 55·1,103/day ·2gold75silver75copper/day25copper
Pearl-handled DaggerBlacksmithinggrey 145·13/day ·2gold44silver14copper/day18silver78copper
Coarse Sharpening StoneBlacksmithinggrey 55·201/day ·2gold41silver20copper/day1silver20copper
Solid WeightstoneBlacksmithinggrey 185·107/day ·2gold15silver7copper/day2silver1copper
Solid Grinding StoneBlacksmithinggrey 185·13/day ·1gold32silver21copper/day10silver17copper
Deadly Bronze PoniardBlacksmithinggrey 160·3/day ·1gold23silver33copper/day41silver11copper
Heavy Sharpening StoneBlacksmithinggrey 115·51/day ·59silver16copper/day1silver16copper
Rough Sharpening StoneBlacksmithinggrey 55·484/day ·38silver72copper/day8copper
Bronze ShortswordBlacksmithinggrey 155·5/day ·20silver5copper/day4silver1copper
Heavy Copper BroadswordBlacksmithinggrey 150·3/day ·19silver95copper/day6silver65copper
Copper Chain VestBlacksmithinggrey 110·4/day ·17silver60copper/day4silver40copper
Runed Copper BreastplateBlacksmithinggrey 135·3/day ·12silver60copper/day4silver20copper
Heavy Grinding StoneBlacksmithinggrey 125·127/day ·11silver43copper/day9copper
Rough WeightstoneBlacksmithinggrey 55·34/day ·3silver6copper/day9copper
Copper RodBlacksmithinggrey 15·5/day ·55copper/day11copper

Profit per craft after the 5% AH cut, with reagents at today's lowest (or the vendor). Products are priced at today's lowest, never above their usual price. Potential = profit per item × items sold per day: what the whole market moves, not what you alone will sell. Trainer recipes count as learnable up to 15 points before they turn yellow (their exact learn level isn't in the game data).