Crafting profit

KR · Normal · Alliance · prices

Name
Sells at least
Frost Oil×2Alchemygrey 260·32/day ·18gold70silver72copper/day1gold16silver92copper
Cerulean DyeAlchemygrey 90·60/day ·11gold91silver/day19silver85copper
Shadow Protection PotionAlchemygrey 200·38/day ·11gold66silver60copper/day30silver70copper
Elixir of AgilityAlchemygrey 245·61/day ·7gold70silver43copper/day12silver63copper
Elixir of DefenseAlchemygrey 255·39/day ·6gold88silver35copper/day17silver65copper
Blackmouth OilAlchemygrey 100·16/day ·4gold36silver64copper/day27silver29copper
Lesser Invisibility PotionAlchemygrey 225·12/day ·4gold32silver60copper/day36silver5copper
FermenterAlchemygrey 140·8/day ·3gold36silver32copper/day42silver4copper
Elixir of Minor AgilityAlchemygrey 120·31/day ·2gold39silver94copper/day7silver74copper
Fire Oil×2Alchemygrey 170·22/day ·1gold92silver17copper/day17silver47copper
Elixir of Ogre StrengthAlchemygrey 215·20/day ·1gold90silver40copper/day9silver52copper
Elixir of Lesser AgilityAlchemygrey 205·9/day ·1gold71silver18copper/day19silver2copper
Elixir of Lesser FortitudeAlchemygrey 235·7/day ·1gold23silver48copper/day17silver64copper
Magenta DyeAlchemygrey 155·4/day ·1gold17silver12copper/day29silver28copper
Lesser Mageblood ElixirAlchemygrey 85·11/day ·1gold5silver71copper/day9silver61copper
Elixir of Minor StrengthAlchemygrey 95·102/day ·72silver42copper/day71copper
Sulfuric AcidAlchemygrey 90·42/day ·47silver4copper/day1silver12copper
Elixir of WisdomAlchemygrey 160·75/day ·46silver50copper/day62copper
Elixir of Minor FortitudeAlchemygrey 120·45/day ·19silver35copper/day43copper
Lesser Arcane ElixirAlchemygrey 130·6/day ·9silver84copper/day1silver64copper
Greater Mana PotionAlchemygrey 260·15/day ·9silver30copper/day62copper
Minor Mana PotionAlchemygrey 105·89/day ·6silver23copper/day7copper
Minor Arcane ElixirAlchemygrey 15·31/day ·31copper/day1copper

Profit per craft after the 5% AH cut, with reagents at today's lowest (or the vendor). Products are priced at today's lowest, never above their usual price. Potential = profit per item × items sold per day: what the whole market moves, not what you alone will sell. Trainer recipes count as learnable up to 15 points before they turn yellow (their exact learn level isn't in the game data).