Crafting profit

EU · RP II · Alliance · prices

Name
Sells at least
4 / 4
Red Linen VestTailoringgrey 95·5/day ·9silver65copper/day1silver93copper
Brown Linen ShirtTailoringgrey 60·4/day ·7silver64copper/day1silver91copper
Crocolisk SteakCookinggrey 160·19/day ·7silver60copper/day40copper
Cooked Crab ClawCookinggrey 165·17/day ·7silver48copper/day44copper
Elixir of Lesser AgilityAlchemygrey 205·9/day ·7silver47copper/day83copper
Elixir of Minor ForceAlchemygrey 15·98/day ·6silver86copper/day7copper
Linen BootsTailoringgrey 100·7/day ·6silver16copper/day88copper
Lesser Discolored Healing PotionAlchemygrey 125·7/day ·5silver60copper/day80copper
Hi-Impact Mithril Slugs×200Engineeringgrey 250·193/day ·5silver45copper/day5silver65copper
Goblin Deviled ClamsCookinggrey 205·180/day ·5silver40copper/day3copper
Savory Whimsyfin DelightCookinggrey 165·38/day ·5silver32copper/day14copper
Soothing Turtle BisqueCookinggrey 255·21/day ·5silver4copper/day24copper
Flying Tiger GogglesEngineeringgrey 160·11/day ·4silver95copper/day45copper
Elixir of Greater DefenseAlchemygrey 320·7/day ·4silver69copper/day67copper
Blue Linen RobeTailoringgrey 105·4/day ·4silver24copper/day1silver6copper
Simple Linen PantsTailoringgrey 60·3/day ·4silver2copper/day1silver34copper
Camp TentLeatherworkinggrey 20·92/day ·3silver68copper/day4copper
Brown Linen RobeTailoringgrey 85·4/day ·3silver44copper/day86copper
Slitherskin MackerelCookinggrey 85·89/day ·2silver67copper/day3copper
Rough WeightstoneBlacksmithinggrey 55·46/day ·2silver30copper/day5copper
Small Leather Ammo PouchLeatherworkinggrey 85·8/day ·1silver36copper/day17copper
Black Whelp CloakLeatherworkinggrey 125·4/day ·1silver28copper/day32copper
Reinforced Linen CapeTailoringgrey 95·6/day ·1silver26copper/day21copper
Rage PotionAlchemygrey 130·19/day ·76copper/day4copper
Anti-Venom×3First Aidgrey 150·48/day ·16copper/day1copper
175 recipes · 50 per page1234

Profit per craft after the 5% AH cut, with reagents at today's lowest (or the vendor). Products are priced at today's lowest, never above their usual price. Potential = profit per item × items sold per day: what the whole market moves, not what you alone will sell. Trainer recipes count as learnable up to 15 points before they turn yellow (their exact learn level isn't in the game data).