Crafting profit

EU · RP II · Alliance · prices

Name
Sells at least
Deadly ScopeEngineeringgrey 250·13/day ·24gold70silver65copper/day1gold90silver5copper
Minor RecombobulatorEngineeringgrey 190·13/day ·11gold23silver98copper/day86silver46copper
GyrochronatomEngineeringgrey 210·64/day ·10gold40silver64copper/day16silver26copper
Mechanical Repair KitEngineeringgrey 240·15/day ·10gold34silver10copper/day68silver94copper
Iron StrutEngineeringgrey 180·61/day ·9gold4silver63copper/day14silver83copper
Unstable TriggerEngineeringgrey 240·18/day ·7gold62silver12copper/day42silver34copper
Advanced Target DummyEngineeringgrey 225·30/day ·6gold88silver20copper/day22silver94copper
Mithril CasingEngineeringgrey 255·75/day ·6gold33silver/day8silver44copper
Mithril TubeEngineeringgrey 235·45/day ·4gold86silver/day10silver80copper
Rough Dynamite×2Engineeringgrey 60·2,419/day ·4gold35silver42copper/day36copper
Bronze FrameworkEngineeringgrey 195·179/day ·4gold26silver2copper/day2silver38copper
Rough Blasting PowderEngineeringgrey 40·1,034/day ·1gold65silver44copper/day16copper
Flash BombEngineeringgrey 225·4/day ·1gold11silver/day27silver75copper
Gold Power Core×3Engineeringgrey 190·82/day ·94silver2copper/day3silver44copper
Ornate SpyglassEngineeringgrey 185·9/day ·90silver72copper/day10silver8copper
Crafted Heavy Shot×200Engineeringgrey 95·1,963/day ·72silver92copper/day7silver43copper
Aquadynamic Fish Attractor×3Engineeringgrey 170·321/day ·58silver85copper/day55copper
Shadow GogglesEngineeringgrey 170·5/day ·34silver15copper/day6silver83copper
Coarse Blasting PowderEngineeringgrey 95·467/day ·32silver69copper/day7copper
Handful of Copper BoltsEngineeringgrey 60·175/day ·26silver25copper/day15copper
Crafted Solid Shot×200Engineeringgrey 145·1,510/day ·13silver96copper/day1silver85copper
Crafted Light Shot×200Engineeringgrey 60·570/day ·1silver25copper/day44copper

Profit per craft after the 5% AH cut, with reagents at today's lowest (or the vendor). Products are priced at today's lowest, never above their usual price. Potential = profit per item × items sold per day: what the whole market moves, not what you alone will sell. Trainer recipes count as learnable up to 15 points before they turn yellow (their exact learn level isn't in the game data).