Crafting profit

EU · PvP · Blackwater · prices

Name
Sells at least
White Bandit MaskTailoringgrey 195·15/day ·45gold73silver95copper/day3gold4silver93copper
Green Silk PackTailoringgrey 190·51/day ·22gold35silver84copper/day43silver84copper
Mageweave Reagent BagTailoringgrey 215·24/day ·19gold75silver68copper/day82silver32copper
Bolt of Silk ClothTailoringgrey 120·267/day ·15gold27silver24copper/day5silver72copper
Red Mageweave BagTailoringgrey 240·34/day ·13gold26silver/day39silver
Black Silk PackTailoringgrey 200·22/day ·9gold56silver56copper/day43silver48copper
Dreamweave GlovesTailoringgrey 235·6/day ·7gold33silver80copper/day1gold22silver30copper
Linen Reagent BagTailoringgrey 65·16/day ·6gold8silver/day38silver
Green Woolen BagTailoringgrey 135·21/day ·5gold86silver32copper/day27silver92copper
Red Mageweave PantsTailoringgrey 225·3/day ·3gold72silver/day1gold24silver
Runecloth BagTailoringgrey 260·3/day ·3gold68silver97copper/day1gold22silver99copper
Spinning WheelTailoringgrey 140·10/day ·3gold23silver10copper/day32silver31copper
Greater Adept's RobeTailoringgrey 150·5/day ·2gold92silver/day58silver40copper
Red Woolen BagTailoringgrey 150·67/day ·2gold52silver59copper/day3silver77copper
Faction BannerTailoringgrey 20·28/day ·2gold40silver80copper/day8silver60copper
Faction BannerTailoringgrey 20·22/day ·55silver22copper/day2silver51copper
Azure Silk HoodTailoringgrey 140·9/day ·49silver68copper/day5silver52copper
Bolt of Woolen ClothTailoringgrey 85·320/day ·48silver/day15copper
Red Linen BagTailoringgrey 110·47/day ·47silver/day1silver
Phoenix PantsTailoringgrey 160·6/day ·42silver54copper/day7silver9copper
Bolt of Linen ClothTailoringgrey 50·226/day ·38silver42copper/day17copper
Double-Stitched Woolen ShouldersTailoringgrey 145·13/day ·22silver62copper/day1silver74copper
Earthen Silk BeltTailoringgrey 210·3/day ·4silver26copper/day1silver42copper

Profit per craft after the 15% AH cut, with reagents at today's lowest (or the vendor). Products are priced at today's lowest, never above their usual price. Potential = profit per item × items sold per day: what the whole market moves, not what you alone will sell. Trainer recipes count as learnable up to 15 points before they turn yellow (their exact learn level isn't in the game data).