Crafting profit

EU · PvP · Blackwater · prices

Name
Sells at least
Crafted Solid Shot×200Engineeringgrey 145·34,841/day ·44gold2silver16copper/day25silver27copper
Iron StrutEngineeringgrey 180·387/day ·38gold35silver17copper/day9silver91copper
Deadly ScopeEngineeringgrey 250·38/day ·27gold45silver12copper/day72silver24copper
Accurate ScopeEngineeringgrey 220·34/day ·26gold42silver48copper/day77silver72copper
Sniper ScopeEngineeringgrey 280·6/day ·13gold37silver28copper/day2gold22silver88copper
Bronze TubeEngineeringgrey 155·391/day ·10gold28silver33copper/day2silver63copper
Solid Blasting PowderEngineeringgrey 195·64/day ·6gold89silver92copper/day10silver78copper
Big Iron Bomb×2Engineeringgrey 230·64/day ·5gold41silver76copper/day16silver93copper
Advanced Target DummyEngineeringgrey 225·8/day ·5gold21silver92copper/day65silver24copper
Deadly BlunderbussEngineeringgrey 155·11/day ·3gold65silver42copper/day33silver22copper
Hi-Impact Mithril Slugs×200Engineeringgrey 250·7,486/day ·3gold31silver62copper/day8silver86copper
Practice LockEngineeringgrey 130·7/day ·2gold39silver26copper/day34silver18copper
Catseye Ultra GogglesEngineeringgrey 260·6/day ·2gold23silver92copper/day37silver32copper
Gold Power Core×3Engineeringgrey 190·53/day ·2gold22silver42copper/day12silver59copper
Bronze FrameworkEngineeringgrey 195·66/day ·2gold12silver52copper/day3silver22copper
Flash BombEngineeringgrey 225·5/day ·1gold41silver20copper/day28silver24copper
Handful of Copper BoltsEngineeringgrey 60·290/day ·1gold4silver40copper/day36copper
Heavy Blasting PowderEngineeringgrey 145·264/day ·79silver20copper/day30copper
SAF-T DynamiteEngineeringgrey 35·66/day ·56silver10copper/day85copper
Rough Dynamite×2Engineeringgrey 60·74/day ·43silver66copper/day1silver18copper
Standard ScopeEngineeringgrey 160·12/day ·26silver76copper/day2silver23copper
Mithril Gyro-Shot×200Engineeringgrey 285·965/day ·3silver47copper/day72copper

Profit per craft after the 15% AH cut, with reagents at today's lowest (or the vendor). Products are priced at today's lowest, never above their usual price. Potential = profit per item × items sold per day: what the whole market moves, not what you alone will sell. Trainer recipes count as learnable up to 15 points before they turn yellow (their exact learn level isn't in the game data).