Crafting profit

EU · RP II · Alliance · prices

Name
Sells at least
Plain Ol' PaletuskCookinggrey 230·246/day ·15gold54silver72copper/day6silver32copper
Briny Seafood StewCookinggrey 240·84/day ·13gold27silver20copper/day15silver80copper
Savory Deviate DelightCookinggrey 165·401/day ·7gold85silver96copper/day1silver96copper
Savory Whimsyfin DelightCookinggrey 165·99/day ·4gold45silver50copper/day4silver50copper
Jungle Stew×2Cookinggrey 255·202/day ·3gold81silver78copper/day3silver78copper
Spotted YellowtailCookinggrey 305·524/day ·3gold45silver84copper/day66copper
Fillet of Frenzy×2Cookinggrey 130·9/day ·2gold6silver14copper/day45silver81copper
Sagefish DelightCookinggrey 255·662/day ·1gold98silver60copper/day30copper
Thistle TeaCookinggrey 140·139/day ·1gold79silver31copper/day1silver29copper
Cookie's FeastCookinggrey 145·5/day ·1gold58silver35copper/day31silver67copper
Skywall SouffleCookinggrey 45·23/day ·1gold32silver71copper/day5silver77copper
Longjaw Mud SnapperCookinggrey 130·1,104/day ·77silver28copper/day7copper
Hot Wolf RibsCookinggrey 255·5/day ·58silver85copper/day11silver77copper
Westfall StewCookinggrey 155·21/day ·45silver99copper/day2silver19copper
Curiously Tasty OmeletCookinggrey 210·165/day ·41silver25copper/day25copper
Mrrggl SmrrthleCookinggrey 145·12/day ·27silver72copper/day2silver31copper
Basic Campfire KitCookinggrey 5·30/day ·25silver50copper/day85copper
Rainbow Fin AlbacoreCookinggrey 130·212/day ·25silver44copper/day12copper
Goblin Deviled ClamsCookinggrey 205·202/day ·18silver18copper/day9copper
Undermine Clam Chowder×2Cookinggrey 305·44/day ·10silver34copper/day47copper
Seasoned Wolf Kabob×3Cookinggrey 180·99/day ·8silver57copper/day26copper
Rockscale CodCookinggrey 230·43/day ·6silver45copper/day15copper
Slitherskin MackerelCookinggrey 85·70/day ·6silver30copper/day9copper
Breakfast OmeletteCookinggrey 95·7/day ·1silver82copper/day26copper
Blood Sausage×2Cookinggrey 140·116/day ·1silver74copper/day3copper

Profit per craft after the 5% AH cut, with reagents at today's lowest (or the vendor). Products are priced at today's lowest, never above their usual price. Potential = profit per item × items sold per day: what the whole market moves, not what you alone will sell. Trainer recipes count as learnable up to 15 points before they turn yellow (their exact learn level isn't in the game data).