Crafting profit

US · Roleplay II · Blackwater · prices

Name
Sells at least
Bronze Bar×2Mininggrey 115·156/day ·11gold46silver60copper/day14silver70copper
Cerulean DyeAlchemygrey 90·13/day ·5gold27silver15copper/day40silver55copper
Silver BarMininggrey 125·8/day ·4gold30silver64copper/day53silver83copper
Green Silk PackTailoringgrey 190·12/day ·1gold92silver/day16silver
Copper BarMininggrey 70·206/day ·1gold68silver92copper/day82copper
Bolt of Silk ClothTailoringgrey 120·40/day ·1gold60silver80copper/day4silver2copper
Heavy WeightstoneBlacksmithinggrey 115·19/day ·85silver50copper/day4silver50copper
Bolt of MageweaveTailoringgrey 150·18/day ·72silver/day4silver
Lesser Mana PotionAlchemygrey 185·8/day ·62silver32copper/day7silver79copper
Thick LeatherLeatherworkinggrey 180·14/day ·33silver32copper/day2silver38copper
Coarse Blasting PowderEngineeringgrey 95·6/day ·10silver14copper/day1silver69copper
Lesser Healing PotionFirst Aidgrey 125·5/day ·4silver65copper/day93copper

Profit per craft after the 15% AH cut, with reagents at today's lowest (or the vendor). Products are priced at today's lowest, never above their usual price. Potential = profit per item × items sold per day: what the whole market moves, not what you alone will sell. Trainer recipes count as learnable up to 15 points before they turn yellow (their exact learn level isn't in the game data).