Best gathering

What pays most per unit on US · Roleplay I · Blackwater, after the AH cut

Gathering

Everything, best paying first

Enter your skill to see only what you can gather.
FadeleafBestskill 160 · ~0 sell/day37silver35coppereach
Khadgar's Whiskerskill 185 · ~0 sell/day21silver25coppereach
Sungrassskill 230 · ~0 sell/day21silver25coppereach
Wild Steelbloomskill 115 · ~0 sell/day15silver30coppereach
Liferootskill 150 · ~16 sell/day6silver73coppereach
Goldthornskill 170 · ~17 sell/day · +89% vs usual5silver66coppereach
Bruiseweedskill 100 · ~31 sell/day2silver42coppereach
Briarthornskill 70 · ~58 sell/day1silver91coppereach
Stranglekelpskill 85 · ~5 sell/day · +304% vs usual1silver68coppereach
Silverleafskill 1 · ~161 sell/day1silver4coppereach
Mageroyalskill 50 · ~37 sell/day84coppereach
Earthrootskill 15 · ~0 sell/day · +33% vs usual63coppereach
Peacebloomskill 1 · ~70 sell/daynot listedeach
Grave Mossskill 120 · ~0 sell/daynot listedeach
Kingsbloodskill 125 · ~169 sell/daynot listedeach
Wintersbiteskill 195 · ~0 sell/daynot listedeach
Firebloomskill 205 · sales –not listedeach
Purple Lotusskill 210 · sales –not listedeach
Arthas' Tearsskill 220 · sales –not listedeach
Blindweedskill 235 · sales –not listedeach
Ghost Mushroomskill 245 · sales –not listedeach
Gromsbloodskill 250 · sales –not listedeach
Golden Sansamskill 260 · sales –not listedeach
Dreamfoilskill 270 · sales –not listedeach
Mountain Silversageskill 280 · sales –not listedeach
Plaguebloomskill 285 · sales –not listedeach
Icecapskill 290 · sales –not listedeach
Black Lotusskill 300 · sales –not listedeach

New in Forever

Materials that are new in Forever; the skill they need isn't in the game data yet.
Hive Thistlesales –not listedeach
Demonsagesales –not listedeach
Death Lotussales –not listedeach
Marefoilsales –not listedeach
Stranglevinesales –not listedeach
Frilled Lichen~2 sell/daynot listedeach
Rosecap~0 sell/daynot listedeach

Skill requirements are classic's (they aren't in Blizzard's data); skinning is by the skill the mobs dropping each leather need, roughly, and cloth by the level of the humanoids that drop it. "Earns" is today's lowest price, never above its usual, after the 15% cut. Materials selling fewer than 20 a day are marked: lots of them won't sell quickly.