Crafting profit

KR · Normal · Horde · prices

Name
Sells at least
Cured Light HideLeatherworkinggrey 70·22/day ·3gold1silver62copper/day13silver71copper
Heavy QuiverLeatherworkinggrey 165·3/day ·1gold55silver70copper/day51silver90copper
Heavy Leather Ammo PouchLeatherworkinggrey 165·4/day ·1gold31silver60copper/day32silver90copper
Medium LeatherLeatherworkinggrey 85·882/day ·1gold14silver66copper/day13copper
Small Leather Ammo PouchLeatherworkinggrey 85·8/day ·16silver24copper/day2silver3copper
Fine Leather BeltLeatherworkinggrey 115·5/day ·12silver85copper/day2silver57copper
Heavy LeatherLeatherworkinggrey 135·107/day ·10silver70copper/day10copper
Embossed Leather GlovesLeatherworkinggrey 100·3/day ·3silver84copper/day1silver28copper
Light Leather BracersLeatherworkinggrey 105·5/day ·3silver30copper/day66copper
Light Armor KitLeatherworkinggrey 60·3/day ·96copper/day32copper
Light Leather QuiverLeatherworkinggrey 85·5/day ·95copper/day19copper

Profit per craft after the 5% AH cut, with reagents at today's lowest (or the vendor). Products are priced at today's lowest, never above their usual price. Potential = profit per item × items sold per day: what the whole market moves, not what you alone will sell. Trainer recipes count as learnable up to 15 points before they turn yellow (their exact learn level isn't in the game data).