Level a profession

Cheapest path with US · RP II · Blackwater prices ·

Profession
→
Materials177gold8silver78copper
Sell back20gold93silver79copper
Net cost156gold14silver99copper

Steps

1–36Craft ~44× Rough Sharpening Stonecosts 2silver20copperafter selling for 1silver32copper
recipe →each: 1× Rough Stone
36–85Craft ~181× Rough Grinding Stonecosts 19silver91copperafter selling for 9silver5copper
recipe →each: 2× Rough Stone
85–110Craft ~31× Heavy Sharpening Stonecosts 91silver76copperafter selling for 12silver40copper
recipe →each: 1× Heavy Stone
110–130Craft ~27× Iron Bucklecosts 67silver50copperafter selling for 54silver
recipe →each: 1× Iron Bar
130–150Craft ~20× Green Iron Bootscosts 3gold46silver60copperafter selling for 3gold53silver40copper
recipe →each: 4× Iron Bar, 2× Lesser Moonstone, 2× Coarse Grinding Stone, 1× Green Dye (vendor)needs Plans: Green Iron Boots (not on the AH right now: from a vendor or drop)
150–160Craft ~10× Green Iron Bracerscosts 1gold69silver40copperafter selling for 1gold10silver60copper
recipe →each: 6× Iron Bar, 1× Green Dye (vendor)
160–185Craft ~45× Solid Sharpening Stonecosts 72silverafter selling for 18silver
recipe →each: 1× Solid Stone
185–198Craft ~46× Barbaric Iron Helmcosts 8gold95silver62copperafter selling for 15gold35silver2copper
recipe →each: 10× Iron Bar, 2× Large Fang, 2× Sharp Clawneeds Plans: Barbaric Iron Helm (not on the AH right now: from a vendor or drop)
198–220Craft ~93× Golden Scale Leggingscosts 139gold50silver
recipe →each: 10× Iron Bar, 2× Gold Bar, 1× Heavy Grinding Stone

Skill 220–235: no recipe we can price here (its reagents aren't on this auction house right now, or it needs a pattern you can't buy).

235–260Craft ~45× Baleful Pauldronscosts 0copper

Skill 260–300: no recipe we can price here (its reagents aren't on this auction house right now, or it needs a pattern you can't buy).

Shopping list

1,557× Iron Bar70gold6silver50copper
186× Gold Bar55gold80silver
93× Heavy Grinding Stone41gold85silver
92× Large Fang3gold19silver24copper
40× Lesser Moonstone2gold80silver
31× Heavy Stone1gold4silver16copper
45× Solid Stone90silver
92× Sharp Claw41silver40copper
406× Rough Stone32silver48copper
30× Green Dyevendor30silver

At every skill point we pick the recipe with the lowest expected cost per skill-up: reagents at today's lowest (or the vendor) minus what the result fetches from a vendor (the safe minimum; the auction house is added for the few the market takes in about two days), divided by the classic skill-up chance (orange always, then falling to zero at grey). Crafts are expected counts, so luck can move them a little. Trainer recipes count as learnable 15 points before they turn yellow (their exact level isn't in the game data). Patterns that bind on pickup are left out; tradeable patterns that aren't listed right now are flagged. Trainer fees and the rank-ups (75, 150, 225) aren't included. Buying hundreds of a reagent will cost more than its lowest price.