Crafting profit

US · RP II · Blackwater · prices

Name
Sells at least
Bronze Bar×2Mininggrey 115·146/day ·9gold59silver95copper/day13silver15copper
Elixir of AgilityAlchemygrey 245·36/day ·4gold87silver80copper/day13silver55copper
Cerulean DyeAlchemygrey 90·12/day ·4gold86silver60copper/day40silver55copper
Green Silk PackTailoringgrey 190·13/day ·2gold8silver/day16silver
Silver BarMininggrey 125·6/day ·1gold65silver6copper/day27silver51copper
Heavy WeightstoneBlacksmithinggrey 115·17/day ·80silver75copper/day4silver75copper
Bolt of MageweaveTailoringgrey 150·17/day ·68silver/day4silver
Lesser Mana PotionAlchemygrey 185·8/day ·51silver52copper/day6silver44copper
Cured Light HideLeatherworkinggrey 70·3/day ·38silver25copper/day12silver75copper
Thick LeatherLeatherworkinggrey 180·14/day ·33silver32copper/day2silver38copper
Coarse Blasting PowderEngineeringgrey 95·6/day ·14silver46copper/day2silver41copper
Red Linen BagTailoringgrey 110·8/day ·7silver28copper/day91copper

Profit per craft after the 15% AH cut, with reagents at today's lowest (or the vendor). Products are priced at today's lowest, never above their usual price. Potential = profit per item × items sold per day: what the whole market moves, not what you alone will sell. Trainer recipes count as learnable up to 15 points before they turn yellow (their exact learn level isn't in the game data).