Crafting profit

US · RP I · Horde · prices

Name
Sells at least
4 / 4
Red Linen VestTailoringgrey 95·5/day ·8silver95copper/day1silver79copper
Sharpening WheelBlacksmithinggrey 20·26/day ·8silver84copper/day34copper
Bronze MaceBlacksmithinggrey 145·4/day ·8silver76copper/day2silver19copper
Elixir of Lesser FortitudeAlchemygrey 235·54/day ·8silver10copper/day15copper
Brown Linen PantsTailoringgrey 85·5/day ·7silver85copper/day1silver57copper
Heavy Leather Ammo PouchLeatherworkinggrey 165·13/day ·7silver67copper/day59copper
Bronze ShortswordBlacksmithinggrey 155·20/day ·7silver60copper/day38copper
Heavy Linen GlovesTailoringgrey 85·20/day ·7silver60copper/day38copper
White Linen RobeTailoringgrey 85·3/day ·7silver53copper/day2silver51copper
Linen BootsTailoringgrey 100·12/day ·7silver44copper/day62copper
Blue Linen RobeTailoringgrey 105·10/day ·7silver20copper/day72copper
Elixir of Lesser DefenseAlchemygrey 195·118/day ·7silver8copper/day6copper
Copper DaggerBlacksmithinggrey 105·9/day ·6silver93copper/day77copper
Brown Linen RobeTailoringgrey 85·8/day ·6silver88copper/day86copper
Fishing RackFishinggrey 140·36/day ·6silver84copper/day19copper
Handstitched Leather BootsLeatherworkinggrey 70·18/day ·6silver66copper/day37copper
Enchanted LuteEnchantinggrey 20·4/day ·5silver60copper/day1silver40copper
White Linen ShirtTailoringgrey 60·5/day ·5silver30copper/day1silver6copper
Green Silken ShouldersTailoringgrey 195·3/day ·4silver65copper/day1silver55copper
Brown Linen ShirtTailoringgrey 60·11/day ·4silver18copper/day38copper
Reinforced Linen CapeTailoringgrey 95·24/day ·2silver16copper/day9copper
Handstitched Leather BracersLeatherworkinggrey 70·3/day ·1silver80copper/day60copper
Simple Linen PantsTailoringgrey 60·3/day ·1silver14copper/day38copper
Lean Venison×2Cookinggrey 190·5/day ·1silver7copper/day43copper
Mechanical Squirrel BoxEngineeringgrey 135·10/day ·60copper/day6copper
Copper Chain VestBlacksmithinggrey 110·3/day ·9copper/day3copper
176 recipes · 50 per page1234

Profit per craft after the 5% AH cut, with reagents at today's lowest (or the vendor). Products are priced at today's lowest, never above their usual price. Potential = profit per item × items sold per day: what the whole market moves, not what you alone will sell. Trainer recipes count as learnable up to 15 points before they turn yellow (their exact learn level isn't in the game data).