Level a profession

Cheapest path with US · RP I · Blackwater prices ·

Profession
→
Materials451gold85silver53copper
Sell back95gold1silver64copper
Net cost356gold83silver89copper

Steps

1–37Craft ~55× Rough Blasting Powdercosts 7silver15copperafter selling for 2silver20copper
recipe →each: 1× Rough Stone
37–56Craft ~50× Rough Dynamitecosts 30silverafter selling for 30silver
recipe →each: 1× Rough Blasting Powder, 1× Linen Cloth
56–65Craft ~10× Rough Copper Bombcosts 39silverafter selling for 12silver
recipe →each: 1× Copper Bar, 1× Handful of Copper Bolts, 2× Rough Blasting Powder, 1× Linen Cloth
65–70Craft ~5× Copper Tubecosts 18silverafter selling for 6silver
recipe →each: 2× Copper Bar, 1× Weak Flux (vendor)
70–92Craft ~26× Coarse Blasting Powdercosts 30silver68copperafter selling for 3silver12copper
recipe →each: 1× Coarse Stone
92–109Craft ~22× Copper Modulatorcosts 83silver60copperafter selling for 11silver
recipe →each: 2× Handful of Copper Bolts, 1× Copper Bar, 2× Linen Cloth
109–115Craft ~6× Practice Lockcosts 41silver28copperafter selling for 72copper
recipe →each: 1× Bronze Bar, 2× Handful of Copper Bolts, 1× Weak Flux (vendor)
115–154Craft ~62× Flying Tiger Gogglescosts 68silver20copperafter selling for 2gold52silver96copper
recipe →each: 6× Light Leather, 2× Tigerseye
154–160Craft ~8× Bronze Frameworkcosts 34silver48copperafter selling for 48silver
recipe →each: 2× Bronze Bar, 1× Medium Leather, 1× Wool Cloth
160–195Craft ~87× Solid Blasting Powdercosts 43silver50copperafter selling for 2gold17silver50copper
recipe →each: 2× Solid Stone
195–225Craft ~82× Craftsman's Monoclecosts 34gold11silver20copperafter selling for 21gold58silver24copper
recipe →each: 6× Heavy Leather, 2× Citrineneeds Schematic: Craftsman's Monocle (not on the AH right now: from a vendor or drop)

Skill 225–250: no recipe we can price here (its reagents aren't on this auction house right now, or it needs a pattern you can't buy).

250–285Craft ~87× Green Lenscosts 318gold76silver80copperafter selling for 67gold59silver90copper
recipe →each: 8× Thick Leather, 3× Jade, 3× Aquamarine, 2× Heart of the Wild, 2× Wildvine

Skill 285–300: no recipe we can price here (its reagents aren't on this auction house right now, or it needs a pattern you can't buy).

Shopping list

261× Jade253gold22silver22copper
696× Thick Leather77gold46silver48copper
261× Aquamarine41gold76silver
164× Citrine40gold98silver36copper
492× Heavy Leather14gold71silver8copper
174× Heart of the Wild12gold18silver
174× Solid Stone2gold61silver
124× Tigerseye2gold35silver60copper
174× Wildvine1gold74silver
22× Bronze Bar88silver
372× Light Leather85silver56copper
42× Copper Bar79silver80copper
26× Coarse Stone33silver80copper
104× Linen Cloth20silver80copper
11× Weak Fluxvendor11silver
8× Wool Cloth9silver36copper
55× Rough Stone9silver35copper
8× Medium Leather9silver12copper

At every skill point we pick the recipe with the lowest expected cost per skill-up: reagents at today's lowest (or the vendor) minus what the result fetches from a vendor (the safe minimum; the auction house is added for the few the market takes in about two days), divided by the classic skill-up chance (orange always, then falling to zero at grey). Crafts are expected counts, so luck can move them a little. Trainer recipes count as learnable 15 points before they turn yellow (their exact level isn't in the game data). Patterns that bind on pickup are left out; tradeable patterns that aren't listed right now are flagged. Trainer fees and the rank-ups (75, 150, 225) aren't included. Buying hundreds of a reagent will cost more than its lowest price.