Level a profession

Cheapest path with US · RP I · Blackwater prices ·

Profession
→
Materials19gold96silver6copper
Sell back9gold85silver12copper
Net cost10gold10silver94copper

Steps

1–36Craft ~44× Rough Sharpening Stonecosts 5silver28copperafter selling for 1silver32copper
recipe →each: 1× Rough Stone
36–85Craft ~181× Rough Grinding Stoneearns 1gold36silver55copperafter selling for 1gold90silver85copper
recipe →each: 2× Rough Stone
85–100Craft ~15× Heavy Sharpening Stonecosts 1gold21silver50copperafter selling for 6silver
recipe →each: 1× Heavy Stone
100–118Craft ~19× Rough Bronze Bracerscosts 1gold52silver57copperafter selling for 60silver23copper
recipe →each: 4× Bronze Bar
118–146Craft ~42× Bronze Shortswordcosts 3gold74silver64copperafter selling for 4gold77silver12copper
recipe →each: 5× Bronze Bar, 4× Weak Flux (vendor), 2× Medium Leather
146–160Craft ~15× Bronze Warhammercosts 4gold21silver50copperafter selling for 2gold31silver60copper
recipe →each: 8× Bronze Bar, 1× Strong Flux (vendor), 1× Medium Leather
160–185Craft ~45× Solid Sharpening Stonecosts 72silverafter selling for 18silver
recipe →each: 1× Solid Stone

Skill 185–235: no recipe we can price here (its reagents aren't on this auction house right now, or it needs a pattern you can't buy).

235–260Craft ~45× Baleful Pauldronscosts 0copper

Skill 260–300: no recipe we can price here (its reagents aren't on this auction house right now, or it needs a pattern you can't buy).

Shopping list

406× Bronze Bar11gold36silver80copper
15× Strong Fluxvendor3gold
168× Weak Fluxvendor1gold68silver
15× Heavy Stone1gold27silver50copper
99× Medium Leather1gold12silver86copper
45× Solid Stone90silver
406× Rough Stone60silver90copper

At every skill point we pick the recipe with the lowest expected cost per skill-up: reagents at today's lowest (or the vendor) minus what the result fetches from a vendor (the safe minimum; the auction house is added for the few the market takes in about two days), divided by the classic skill-up chance (orange always, then falling to zero at grey). Crafts are expected counts, so luck can move them a little. Trainer recipes count as learnable 15 points before they turn yellow (their exact level isn't in the game data). Patterns that bind on pickup are left out; tradeable patterns that aren't listed right now are flagged. Trainer fees and the rank-ups (75, 150, 225) aren't included. Buying hundreds of a reagent will cost more than its lowest price.