Crafting profit

US · Normal · Alliance · prices

Name
Sells at least
2 / 2
Azure Gustwoven HarnessLeatherworkinggrey 70·11/day ·1gold27silver16copper/day11silver56copper
Dark Leather TunicLeatherworkinggrey 125·123/day ·1gold26silver69copper/day1silver3copper
Light Leather Reagent BagLeatherworkinggrey 50·171/day ·1gold12silver86copper/day66copper
Wild Leather VestLeatherworkinggrey 240·4/day ·1gold12silver12copper/day28silver3copper
Dusky BootsLeatherworkinggrey 215·3/day ·1gold8silver6copper/day36silver2copper
Azure Windraveled FootwrapsLeatherworkinggrey 65·8/day ·1gold5silver76copper/day13silver22copper
Cured Heavy HideLeatherworkinggrey 145·812/day ·1gold5silver56copper/day13copper
Raptor Hide BeltLeatherworkinggrey 180·16/day ·1gold5silver28copper/day6silver58copper
Azure Windraveled MittsLeatherworkinggrey 65·14/day ·1gold2silver48copper/day7silver32copper
Azure Gustwoven TrousersLeatherworkinggrey 70·9/day ·96silver3copper/day10silver67copper
Mystic Heavy Armor KitLeatherworkinggrey 175·162/day ·68silver4copper/day42copper
Cloudy Gustwoven HarnessLeatherworkinggrey 70·8/day ·47silver44copper/day5silver93copper
Fine Leather PantsLeatherworkinggrey 130·55/day ·40silver70copper/day74copper
Earthen Leather ShouldersLeatherworkinggrey 160·5/day ·34silver95copper/day6silver99copper
Moonglow VestLeatherworkinggrey 120·34/day ·25silver16copper/day74copper
Tough Scorpid BracersLeatherworkinggrey 235·14/day ·21silver70copper/day1silver55copper
Hillman's Leather BootsLeatherworkinggrey 160·3/day ·18silver57copper/day6silver19copper
Murloc Scale BeltLeatherworkinggrey 125·46/day ·18silver40copper/day40copper
Fine Leather GlovesLeatherworkinggrey 110·22/day ·9silver90copper/day45copper
Shadowskin GlovesLeatherworkinggrey 205·11/day ·9silver90copper/day90copper
Handstitched Leather BootsLeatherworkinggrey 70·48/day ·7silver20copper/day15copper
Murloc Scale BreastplateLeatherworkinggrey 130·37/day ·4silver44copper/day12copper
72 recipes · 50 per page12

Profit per craft after the 5% AH cut, with reagents at today's lowest (or the vendor). Products are priced at today's lowest, never above their usual price. Potential = profit per item × items sold per day: what the whole market moves, not what you alone will sell. Trainer recipes count as learnable up to 15 points before they turn yellow (their exact learn level isn't in the game data).