Crafting profit

US · Normal · Alliance · prices

Name
Sells at least
Truesilver TransformerEngineeringgrey 280·14/day ·49gold58silver10copper/day3gold54silver15copper
Sniper ScopeEngineeringgrey 280·90/day ·48gold17silver70copper/day53silver53copper
Crafted Heavy Shot×200Engineeringgrey 95·336,743/day ·39gold90silver40copper/day2silver37copper
Goblin Rocket BootsEngineeringgrey 265·3/day ·21gold65silver85copper/day7gold21silver95copper
Salt ShakerEngineeringgrey 290·21/day ·19gold51silver53copper/day92silver93copper
Iron StrutEngineeringgrey 180·305/day ·16gold50silver5copper/day5silver41copper
Mechanical DragonlingEngineeringgrey 240·4/day ·13gold14silver40copper/day3gold28silver60copper
Hi-Explosive Bomb×4Engineeringgrey 275·55/day ·12gold40silver38copper/day90silver21copper
Goblin Jumper CablesEngineeringgrey 200·23/day ·11gold73silver/day51silver
Crafted Solid Shot×200Engineeringgrey 145·129,704/day ·11gold47silver88copper/day1silver77copper
Mithril Frag Bomb×3Engineeringgrey 255·66/day ·10gold60silver18copper/day48silver19copper
Mechanical Repair KitEngineeringgrey 240·115/day ·10gold29silver25copper/day8silver95copper
Bronze FrameworkEngineeringgrey 195·565/day ·9gold94silver40copper/day1silver76copper
Solid Dynamite×2Engineeringgrey 195·568/day ·9gold59silver92copper/day3silver38copper
Rough Blasting PowderEngineeringgrey 40·7,661/day ·8gold42silver71copper/day11copper
Advanced Target DummyEngineeringgrey 225·63/day ·7gold92silver54copper/day12silver58copper
9-60 Battery PackEngineeringgrey 145·29/day ·7gold80silver10copper/day26silver90copper
Deadly ScopeEngineeringgrey 250·20/day ·7gold73silver20copper/day38silver66copper
Green Firework×3Engineeringgrey 175·766/day ·7gold68silver55copper/day3silver1copper
Mithril Gyro-Shot×200Engineeringgrey 285·12,965/day ·6gold97silver51copper/day10silver76copper
Ornate SpyglassEngineeringgrey 185·83/day ·6gold58silver19copper/day7silver93copper
Minor RecombobulatorEngineeringgrey 190·32/day ·6gold50silver56copper/day20silver33copper
Bronze TubeEngineeringgrey 155·858/day ·6gold9silver18copper/day71copper
Handful of Copper BoltsEngineeringgrey 60·2,902/day ·5gold51silver38copper/day19copper
Rough Dynamite×2Engineeringgrey 60·7,871/day ·5gold50silver97copper/day14copper
Fire GogglesEngineeringgrey 245·3/day ·5gold37silver9copper/day1gold79silver3copper
Accurate ScopeEngineeringgrey 220·12/day ·5gold18silver76copper/day43silver23copper
Aquadynamic Fish Attractor×3Engineeringgrey 170·992/day ·4gold76silver16copper/day1silver44copper
Unstable TriggerEngineeringgrey 240·65/day ·4gold69silver95copper/day7silver23copper
SandpaperEngineeringgrey 155·92/day ·4gold57silver24copper/day4silver97copper
Thorium Shells×200Engineeringgrey 325·905/day ·4gold44silver94copper/day98silver33copper
Heavy Blasting PowderEngineeringgrey 145·1,081/day ·4gold10silver78copper/day38copper
Flash BombEngineeringgrey 225·21/day ·3gold95silver1copper/day18silver81copper
Shadow GogglesEngineeringgrey 170·29/day ·3gold34silver37copper/day11silver53copper
Solid Blasting PowderEngineeringgrey 195·475/day ·2gold80silver25copper/day59copper
Green LensEngineeringgrey 285·3/day ·2gold57silver64copper/day85silver88copper
Gnomish Universal RemoteEngineeringgrey 175·15/day ·2gold49silver45copper/day16silver63copper
Crafted Light Shot×200Engineeringgrey 60·47,023/day ·2gold21silver/day94copper
Gold Power Core×3Engineeringgrey 190·556/day ·2gold3silver86copper/day1silver10copper
SAF-T DynamiteEngineeringgrey 35·57/day ·1gold76silver70copper/day3silver10copper
Moonsight RifleEngineeringgrey 195·11/day ·1gold32silver77copper/day12silver7copper
Gyromatic Micro-AdjustorEngineeringgrey 215·48/day ·1gold26silver72copper/day2silver64copper
Craftsman's MonocleEngineeringgrey 225·9/day ·1gold18silver71copper/day13silver19copper
EZ-Thro WrapEngineeringgrey 105·94/day ·1gold7silver16copper/day1silver14copper
Mithril TubeEngineeringgrey 235·5/day ·62silver70copper/day12silver54copper
EZ-Thro Copper Bomb XLEngineeringgrey 180·8/day ·61silver76copper/day7silver72copper

Profit per craft after the 5% AH cut, with reagents at today's lowest (or the vendor). Products are priced at today's lowest, never above their usual price. Potential = profit per item × items sold per day: what the whole market moves, not what you alone will sell. Trainer recipes count as learnable up to 15 points before they turn yellow (their exact learn level isn't in the game data).