Crafting profit

KR · PvP · Horde · prices

Name
Sells at least
Heavy WeightstoneBlacksmithinggrey 115·1,065/day ·31gold95silver/day3silver
Dense Sharpening StoneBlacksmithinggrey 235·92/day ·18gold17silver/day19silver75copper
Solid Sharpening StoneBlacksmithinggrey 185·222/day ·13gold87silver50copper/day6silver25copper
Truesilver RodBlacksmithinggrey 185·38/day ·11gold11silver50copper/day29silver25copper
Steel Weapon ChainBlacksmithinggrey 215·6/day ·11gold11silver20copper/day1gold85silver20copper
Big Bronze KnifeBlacksmithinggrey 140·35/day ·11gold9silver50copper/day31silver70copper
Solid WeightstoneBlacksmithinggrey 185·145/day ·10gold32silver40copper/day7silver12copper
Moonsteel BroadswordBlacksmithinggrey 205·15/day ·7gold22silver25copper/day48silver15copper
Green Iron GauntletsBlacksmithinggrey 185·30/day ·7gold5silver30copper/day23silver51copper
Green Iron HelmBlacksmithinggrey 195·14/day ·3gold23silver40copper/day23silver10copper
Heavy Sharpening StoneBlacksmithinggrey 115·125/day ·3gold18silver75copper/day2silver55copper
Heavy Mithril AxeBlacksmithinggrey 235·7/day ·3gold6silver46copper/day43silver78copper
Iron Buckle×2Blacksmithinggrey 130·146/day ·2gold91silver27copper/day3silver99copper
Solid Grinding StoneBlacksmithinggrey 185·36/day ·2gold87silver28copper/day7silver98copper
Pearl-handled DaggerBlacksmithinggrey 145·5/day ·2gold85silver80copper/day57silver16copper
Iridescent HammerBlacksmithinggrey 175·7/day ·2gold31silver70copper/day33silver10copper
Copper DaggerBlacksmithinggrey 105·7/day ·1gold29silver99copper/day18silver57copper
Coarse Sharpening StoneBlacksmithinggrey 55·323/day ·74silver29copper/day23copper
Coarse Grinding StoneBlacksmithinggrey 90·47/day ·62silver4copper/day1silver32copper
Bronze Battle AxeBlacksmithinggrey 170·10/day ·45silver80copper/day4silver58copper
Bronze ShortswordBlacksmithinggrey 155·9/day ·22silver95copper/day2silver55copper
Coarse WeightstoneBlacksmithinggrey 55·31/day ·22silver32copper/day72copper
Rough Sharpening StoneBlacksmithinggrey 55·413/day ·16silver52copper/day4copper

Profit per craft after the 5% AH cut, with reagents at today's lowest (or the vendor). Products are priced at today's lowest, never above their usual price. Potential = profit per item × items sold per day: what the whole market moves, not what you alone will sell. Trainer recipes count as learnable up to 15 points before they turn yellow (their exact learn level isn't in the game data).