Crafting profit

EU · RP II · Horde · prices

Name
Sells at least
4 / 4
Coarse WeightstoneBlacksmithinggrey 55·144/day ·11silver52copper/day8copper
Enchanted LuteEnchantinggrey 20·8/day ·11silver4copper/day1silver38copper
Green Linen BracersTailoringgrey 95·6/day ·11silver4copper/day1silver84copper
Golden Skeleton Key×2Blacksmithinggrey 145·8/day ·11silver/day2silver75copper
Reinforced Linen CapeTailoringgrey 95·35/day ·10silver85copper/day31copper
Strider Stew×2Cookinggrey 130·78/day ·9silver36copper/day24copper
Crispy Lizard Tail×2Cookinggrey 180·23/day ·8silver28copper/day72copper
Mana WellAlchemygrey 20·19/day ·6silver84copper/day36copper
Handstitched Leather PantsLeatherworkinggrey 75·14/day ·6silver72copper/day48copper
Deviate Scale CloakLeatherworkinggrey 125·3/day ·6silver51copper/day2silver17copper
Brown Linen ShirtTailoringgrey 60·5/day ·6silver15copper/day1silver23copper
Embossed Leather BootsLeatherworkinggrey 110·9/day ·5silver94copper/day66copper
Kodo Hide BagLeatherworkinggrey 95·6/day ·5silver28copper/day88copper
Soft-soled Linen BootsTailoringgrey 115·13/day ·4silver42copper/day34copper
Faction BannerTailoringgrey 20·14/day ·3silver92copper/day28copper
Minor Spellblasting PotionAlchemygrey 45·11/day ·3silver63copper/day33copper
Handstitched Leather VestLeatherworkinggrey 70·10/day ·3silver30copper/day33copper
Smoked Bear MeatCookinggrey 120·36/day ·3silver24copper/day9copper
Big Bear SteakCookinggrey 190·37/day ·2silver96copper/day8copper
Copper DaggerBlacksmithinggrey 105·5/day ·2silver40copper/day48copper
Scorpid SurpriseCookinggrey 100·3/day ·2silver25copper/day75copper
Copper ModulatorEngineeringgrey 125·73/day ·2silver19copper/day3copper
Dig Rat Stew×2Cookinggrey 170·9/day ·2silver7copper/day46copper
Light Leather BracersLeatherworkinggrey 105·18/day ·1silver62copper/day9copper
Crafted Heavy Shot×200Engineeringgrey 95·3,656/day ·54copper/day3copper
175 recipes · 50 per page1234

Profit per craft after the 5% AH cut, with reagents at today's lowest (or the vendor). Products are priced at today's lowest, never above their usual price. Potential = profit per item × items sold per day: what the whole market moves, not what you alone will sell. Trainer recipes count as learnable up to 15 points before they turn yellow (their exact learn level isn't in the game data).