Rough Grinding Stone

Item level 10 · Stacks to 20

Buying
Normal price·6copper
Around its usual 6copper
1silver20copper per stack of 20
Selling
Vendor it · 5copper
The auction house nets about 4copper after the 5% cut, and you'd pay a deposit
A vendor pays the same, instantly and with no risk
Craft
Buying is cheaper
Materials 10copper vs buying at 6copper

3,509 listed in 152 auctions≈ 4,903 sold per dayupdated

Price history

7-day low5copper
7-day high6copper
vs 30 days↓ 0.0%
This weekFlat

Selling it?

From the latest snapshot. Listings change between hourly updates.

Competition3,140units within 5% of the lowest · 3,140 at the lowest
Typical price band6copper – 6coppermiddle half of what's listed
Gold traded per day2gold94silver18copperestimated, at market value
Price vs. time to sellI'm selling1stack of 20 (20)
If you can waitPost atCheaper units aheadSells in aboutExtra vs fastest
up to 1 hour5copper0a few minutes–
up to a day10silver5copper3,489about 17 hours+20000%

Cheapest units sell first. Assumes the listings stay as they are and nobody undercuts you.

Buying it?

What buying from the cheapest listings costs, from the latest snapshot

Total1silver20copper
Average / unit6copper
Highest paid6copper

20 units cost 0.0% over the lowest price.

Listing ladder
Unit priceQtyRunningOver lowest
6copper3,1403,140+0.0%
9copper573,197+50.0%
10copper403,237+66.7%
15copper1113,348+150.0%
1silver103,358+1566.7%
1silver6copper163,374+1666.7%
5silver6copper1153,489+8333.3%
10silver6copper203,509+16666.7%

Across Europe

For players with characters on several rulesets · ★ cheapest

Crafting

Live prices on this house · sales after the 5% AH cut

Craft
Buying is 4copper cheaper
Materials 10copper vs buying at 6copper
Blacksmithing456585Trainer
Best use
Brass Knuckles·18silver57coppereach+37silver4copper per craft
Uses 2 per craft · vs 5copper selling it raw
~8 sell/dayBlacksmithing80110125140Plans(bind on pickup)

Made from (1)

Used in (31)

Ranked by value per Rough Grinding Stone
  • Blacksmithing80110125140Plans(bind on pickup)~8 sell/day
    18silver57copper+37silver4copper per craft

    also 6× Bronze Bar, 4× Weak Fluxvendor, 2× Shadowgem, 1× Medium Leather

  • Blacksmithing85105125Trainer~23 sell/day
    2silver59copper+5silver8copper per craft

    also 10× Copper Bar, 2× Weak Fluxvendor, 2× Silver Bar, 2× Light Leather

  • Blacksmithing307090110Plans1silver~18 sell/day
    1silver12copper+2silver14copper per craft

    also 8× Copper Bar, 1× Malachite

  • Blacksmithing110125140Trainer~98 sell/day
    69copper+1silver28copper per craft

    also 6× Bronze Bar, 4× Weak Fluxvendor, 1× Tigerseye, 1× Medium Leather

  • Blacksmithing808285Trainer~260 sell/day
    9copper+80% vs raw

    also 1× Silver Bar

  • Blacksmithing6585105Trainer~56 sell/day
    9copper+80% vs raw

    also 6× Copper Bar, 1× Weak Fluxvendor, 1× Light Leather

  • Blacksmithing100115130Trainer~211 sell/day
    loses money

    also 6× Bronze Bar

  • Blacksmithing758595Trainer~1,128 sell/day
    loses money

    also 1× Silver Bar

  • Blacksmithing7595115Trainer~42 sell/day
    loses money

    also 8× Copper Bar, 3× Coarse Threadvendor

  • Blacksmithing7090110Trainer~21 sell/day
    loses money

    also 12× Copper Bar, 2× Weak Fluxvendor, 2× Malachite, 2× Light Leather

  • Blacksmithing90102115Trainer~95 sell/day
    loses money

    also 10× Copper Bar

  • Blacksmithing5595115135Plans2silver80copper~47 sell/day
    loses money

    also 12× Copper Bar, 1× Shadowgem

  • Blacksmithing7595115Trainer~205 sell/day
    loses money

    also 8× Copper Bar

  • Blacksmithing6585105Trainer~11 sell/day
    loses money

    also 10× Copper Bar, 2× Weak Fluxvendor, 1× Light Leather

17 more without enough market data to value