Crafting profit

EU · Normal · Blackwater · prices

Name
Sells at least
Cured Heavy HideLeatherworkinggrey 145·234/day ·9gold64silver8copper/day4silver12copper
Tanning RackLeatherworkinggrey 125·60/day ·9gold18silver/day15silver30copper
Camp TentLeatherworkinggrey 20·182/day ·6gold37silver/day3silver50copper
Forceful Heavy Armor KitLeatherworkinggrey 175·53/day ·4gold84silver42copper/day9silver14copper
Heavy Leather Ammo PouchLeatherworkinggrey 165·20/day ·3gold52silver60copper/day17silver63copper
Cured Medium HideLeatherworkinggrey 105·199/day ·3gold6silver46copper/day1silver54copper
Barbaric GlovesLeatherworkinggrey 170·6/day ·2gold29silver56copper/day38silver26copper
Barbaric HarnessLeatherworkinggrey 205·37/day ·2gold3silver13copper/day5silver49copper
Cured Light HideLeatherworkinggrey 70·108/day ·1gold12silver32copper/day1silver4copper
Fine Leather PantsLeatherworkinggrey 130·3/day ·98silver25copper/day32silver75copper
Dark Leather PantsLeatherworkinggrey 140·9/day ·85silver95copper/day9silver55copper
Embossed Leather BootsLeatherworkinggrey 110·8/day ·84silver32copper/day10silver54copper
Heavy QuiverLeatherworkinggrey 165·6/day ·49silver68copper/day8silver28copper
Dusky Leather LeggingsLeatherworkinggrey 180·4/day ·44silver20copper/day11silver5copper
Heavy Leather BallLeatherworkinggrey 135·5/day ·22silver60copper/day4silver52copper
Hillman's ShouldersLeatherworkinggrey 155·17/day ·16silver83copper/day99copper
Embossed Leather GlovesLeatherworkinggrey 100·118/day ·12silver98copper/day11copper
Light Leather BracersLeatherworkinggrey 105·8/day ·11silver36copper/day1silver42copper
Hillman's Leather GlovesLeatherworkinggrey 170·3/day ·2silver91copper/day97copper
Fine Leather BeltLeatherworkinggrey 115·4/day ·2silver36copper/day59copper
Fine Leather BootsLeatherworkinggrey 125·3/day ·33copper/day11copper

Profit per craft after the 15% AH cut, with reagents at today's lowest (or the vendor). Products are priced at today's lowest, never above their usual price. Potential = profit per item × items sold per day: what the whole market moves, not what you alone will sell. Trainer recipes count as learnable up to 15 points before they turn yellow (their exact learn level isn't in the game data).