Level a profession

Cheapest path with EU · Normal · Alliance prices ·

Profession
→
Materials60gold92silver45copper
Sell back66gold88silver19copper
You earn5gold95silver74copper

Steps

1–60Craft ~149× Rough Dynamiteearns 50silver66copperafter selling for 1gold1silver32copper
recipe →each: 1× Rough Blasting Powder, 1× Linen Cloth
60–68Craft ~10× Rough Copper Bombcosts 13silver20copperafter selling for 12silver
recipe →each: 1× Copper Bar, 1× Handful of Copper Bolts, 2× Rough Blasting Powder, 1× Linen Cloth
68–70Craft ~2× Copper Tubecosts 3silver56copperafter selling for 2silver40copper
recipe →each: 2× Copper Bar, 1× Weak Flux (vendor)
70–89Craft ~20× Coarse Blasting Powdercosts 7silver40copperafter selling for 9silver80copper
recipe →each: 1× Coarse Stone
89–106Craft ~24× Crude Scopecosts 27silver60copperafter selling for 30silver
recipe →each: 1× Copper Tube, 1× Malachite, 1× Handful of Copper Bolts
106–110Craft ~5× Bronze Tubeearns 2silver65copperafter selling for 24silver45copper
recipe →each: 2× Bronze Bar, 1× Weak Flux (vendor)
110–115Craft ~5× Heavy Blasting Powderearns 4silverafter selling for 20silver55copper
recipe →each: 1× Heavy Stone
115–130Craft ~15× Flying Tiger Gogglescosts 9silver90copperafter selling for 61silver20copper
recipe →each: 6× Light Leather, 2× Tigerseye
130–146Craft ~16× Bronze Frameworkearns 29silver92copperafter selling for 1gold12silver48copper
recipe →each: 2× Bronze Bar, 1× Medium Leather, 1× Wool Cloth
146–155Craft ~10× Gold Power Coreearns 46silver50copperafter selling for 1gold18silver50copper
recipe →each: 1× Gold Bar
155–171Craft ~16× Gyrochronatomearns 12silver48copperafter selling for 1gold26silver8copper
recipe →each: 1× Iron Bar, 1× Gold Power Core
171–180Craft ~10× Solid Dynamiteearns 30silver10copperafter selling for 94silver80copper
recipe →each: 1× Solid Blasting Powder, 1× Silk Cloth
180–190Craft ~16× Gyrochronatomearns 12silver48copperafter selling for 1gold26silver8copper
recipe →each: 1× Iron Bar, 1× Gold Power Core
190–193Craft ~4× EZ-Thro Fireproof Fuseearns 74silver24copperafter selling for 85silver44copper
recipe →each: 1× Silver Contact, 1× Pristine Hideneeds Schematic: EZ-Thro Fireproof Fuse (not on the AH right now: from a vendor or drop)
193–210Craft ~138× Gyrochronatomearns 1gold7silver64copperafter selling for 10gold87silver44copper
recipe →each: 1× Iron Bar, 1× Gold Power Core
210–220Craft ~16× Large Seaforium Chargecosts 17silver76copperafter selling for 2gold18silver72copper
recipe →each: 2× Solid Blasting Powder, 2× Heavy Leather, 1× Refreshing Spring Waterbuy Schematic: Large Seaforium Charge first: 6silver98copper
220–235Craft ~15× Catseye Ultra Gogglesearns 8gold90silver55copperafter selling for 17gold6silver25copper
recipe →each: 4× Thick Leather, 2× Aquamarine, 1× Catseye Draughtbuy Schematic: Catseye Ultra Goggles first: 8silver80copper
235–259Craft ~35× Dense Blasting Powderearns 52silver50copperafter selling for 3gold32silver50copper
recipe →each: 2× Dense Stone
259–264Craft ~6× Tinkerboxcosts 1gold75silver80copper
recipe →each: 1× Mithril Casing, 2× Gold Power Core
264–268Craft ~9× Mithril Gyro-Shotearns 1gold69silver2copperafter selling for 4gold32silver
recipe →each: 2× Mithril Bar, 2× Solid Blasting Powder
268–285Craft ~18× Thorium Widgetcosts 3gold74silver40copperafter selling for 8gold46silver18copper
recipe →each: 3× Thorium Bar, 1× Runeclothbuy Schematic: Thorium Widget first: 2gold69silver
285–300Craft ~15× Thorium Shellsearns 3gold77silver40copperafter selling for 11gold40silver
recipe →each: 2× Thorium Bar, 1× Dense Blasting Powderbuy Schematic: Thorium Shells first: 3gold50silver

Shopping list

84× Thorium Bar17gold15silver28copper
182× Gold Power Core7gold57silver12copper
170× Iron Bar4gold99silver80copper
60× Thick Leather4gold14silver
30× Aquamarine3gold74silver70copper
60× Solid Blasting Powder2gold80silver20copper
70× Dense Stone2gold80silver
18× Mithril Bar1gold78silver92copper
15× Dense Blasting Powder1gold50silver
6× Mithril Casing1gold25silver88copper
18× Runecloth1gold17silver90copper
32× Heavy Leather84silver80copper
10× Gold Bar72silver
42× Bronze Bar70silver56copper
30× Tigerseye40silver50copper
34× Handful of Copper Bolts35silver70copper
159× Linen Cloth31silver80copper
90× Light Leather30silver60copper
24× Copper Tube28silver80copper
15× Catseye Draught27silver
169× Rough Blasting Powder23silver66copper
10× Silk Cloth18silver
20× Coarse Stone17silver20copper
5× Heavy Stone16silver55copper
16× Wool Cloth15silver20copper
14× Copper Bar13silver86copper
16× Medium Leather13silver60copper
4× Pristine Hide10silver
7× Weak Fluxvendor7silver
24× Malachite3silver60copper
16× Refreshing Spring Water2silver24copper
4× Silver Contact1silver20copper

At every skill point we pick the recipe with the lowest expected cost per skill-up: reagents at today's lowest (or the vendor) minus what the result fetches from a vendor (the safe minimum; the auction house is added for the few the market takes in about two days), divided by the classic skill-up chance (orange always, then falling to zero at grey). Crafts are expected counts, so luck can move them a little. Trainer recipes count as learnable 15 points before they turn yellow (their exact level isn't in the game data). Patterns that bind on pickup are left out; tradeable patterns that aren't listed right now are flagged. Trainer fees and the rank-ups (75, 150, 225) aren't included. Buying hundreds of a reagent will cost more than its lowest price.