Crafting profit

EU · RP I · Alliance · prices

Name
Sells at least
Mithril CasingEngineeringgrey 255·57/day ·57gold26silver22copper/day1gold46copper
SandpaperEngineeringgrey 155·38/day ·14gold19silver68copper/day37silver36copper
Rough Dynamite×2Engineeringgrey 60·2,360/day ·7gold31silver60copper/day62copper
Bronze FrameworkEngineeringgrey 195·115/day ·5gold73silver85copper/day4silver99copper
Repair BotEngineeringgrey 140·11/day ·4gold30silver98copper/day39silver18copper
Gold Power Core×3Engineeringgrey 190·67/day ·3gold84silver58copper/day17silver22copper
Crafted Solid Shot×200Engineeringgrey 145·11,728/day ·3gold9silver3copper/day5silver27copper
Crafted Heavy Shot×200Engineeringgrey 95·16,292/day ·2gold69silver63copper/day3silver31copper
Gnomish Universal RemoteEngineeringgrey 175·4/day ·2gold45silver44copper/day61silver36copper
Rough Blasting PowderEngineeringgrey 40·2,694/day ·2gold42silver46copper/day9copper
Handful of Copper BoltsEngineeringgrey 60·560/day ·1gold90silver40copper/day34copper
Solid Blasting PowderEngineeringgrey 195·145/day ·1gold21silver80copper/day84copper
Aquadynamic Fish Attractor×3Engineeringgrey 170·362/day ·1gold14silver63copper/day95copper
Whirring Bronze GizmoEngineeringgrey 175·209/day ·1gold2silver41copper/day49copper
Green Tinted GogglesEngineeringgrey 200·3/day ·98silver4copper/day32silver68copper
Bronze TubeEngineeringgrey 155·590/day ·94silver40copper/day16copper
Green Firework×3Engineeringgrey 175·173/day ·93silver99copper/day1silver63copper
Ornate SpyglassEngineeringgrey 185·11/day ·93silver6copper/day8silver46copper
Crafted Light Shot×200Engineeringgrey 60·10,492/day ·57silver70copper/day1silver10copper
Reagent BotEngineeringgrey 20·9/day ·56silver97copper/day6silver33copper
Mechanical Squirrel BoxEngineeringgrey 135·9/day ·29silver16copper/day3silver24copper
Deadly BlunderbussEngineeringgrey 155·9/day ·13silver95copper/day1silver55copper
SAF-T DynamiteEngineeringgrey 35·48/day ·13silver92copper/day29copper
Mithril TubeEngineeringgrey 235·13/day ·10silver53copper/day81copper

Profit per craft after the 5% AH cut, with reagents at today's lowest (or the vendor). Products are priced at today's lowest, never above their usual price. Potential = profit per item × items sold per day: what the whole market moves, not what you alone will sell. Trainer recipes count as learnable up to 15 points before they turn yellow (their exact learn level isn't in the game data).