Crafting profit

EU · RP I · Alliance · prices

Name
Sells at least
Briny Seafood StewCookinggrey 240·108/day ·18gold82silver44copper/day17silver43copper
Filet of RedgillCookinggrey 305·426/day ·7gold28silver46copper/day1silver71copper
Savory Deviate DelightCookinggrey 165·76/day ·4gold70silver44copper/day6silver19copper
Thistle TeaCookinggrey 140·78/day ·4gold17silver30copper/day5silver35copper
Jungle Stew×2Cookinggrey 255·204/day ·3gold43silver74copper/day3silver37copper
Basic Campfire KitCookinggrey 5·194/day ·3gold12silver34copper/day1silver61copper
Goldthorn Tea×4Cookinggrey 255·35/day ·2gold86silver65copper/day32silver76copper
Spotted YellowtailCookinggrey 305·102/day ·1gold72silver38copper/day1silver69copper
Tender Wolf SteakCookinggrey 305·15/day ·1gold37silver25copper/day9silver15copper
Bear BrisketCookinggrey 220·24/day ·1gold26silver96copper/day5silver29copper
Seasoned Wolf Kabob×3Cookinggrey 180·195/day ·1gold9silver20copper/day1silver68copper
Cooked Glossy MightfishCookinggrey 305·30/day ·1gold5silver90copper/day3silver53copper
Smoked SagefishCookinggrey 160·273/day ·32silver76copper/day12copper
Breakfast OmeletteCookinggrey 95·44/day ·29silver92copper/day68copper
Goblin Deviled ClamsCookinggrey 205·182/day ·23silver66copper/day13copper
Lean Venison×2Cookinggrey 190·60/day ·20silver40copper/day68copper
Barbecued Buzzard WingCookinggrey 255·15/day ·20silver25copper/day1silver35copper
Crocolisk GumboCookinggrey 200·58/day ·16silver24copper/day28copper
Longjaw Mud SnapperCookinggrey 130·810/day ·16silver20copper/day2copper
Rainbow Fin AlbacoreCookinggrey 130·284/day ·14silver20copper/day5copper
Westfall StewCookinggrey 155·13/day ·13silver13copper/day1silver1copper
Cooked Crab ClawCookinggrey 165·59/day ·10silver3copper/day17copper
Curiously Tasty OmeletCookinggrey 210·44/day ·8silver80copper/day20copper
Root TeaCookinggrey 185·3/day ·5silver46copper/day1silver82copper
Bristle Whisker CatfishCookinggrey 180·3/day ·60copper/day20copper

Profit per craft after the 5% AH cut, with reagents at today's lowest (or the vendor). Products are priced at today's lowest, never above their usual price. Potential = profit per item × items sold per day: what the whole market moves, not what you alone will sell. Trainer recipes count as learnable up to 15 points before they turn yellow (their exact learn level isn't in the game data).