Elixir of FerocityAlchemygrey 285·198/day ·721gold5silver66copper/day2851gold9silver88copper4gold74silver5copper3gold64silver17copper198721gold5silver66copper
Iron OvenCookinggrey 300·108/day ·687gold15silver/day30026silver80copper6gold63silver5copper6gold36silver25copper108687gold15silver
Elixir of the GrizzlyAlchemygrey 310·425/day ·445gold10silver25copper/day31074silver82copper1gold79silver55copper1gold4silver73copper425445gold10silver25copper
Dark Iron BarMininggrey 230·84/day ·337gold74silver72copper/day23061silver52copper4gold63silver60copper4gold2silver8copper84337gold74silver72copper
Red Mageweave BagTailoringgrey 240·535/day ·244gold1silver35copper/day2401gold70silver98copper2gold16silver59copper45silver61copper535244gold1silver35copper
Heavy Thorium BarMininggrey 315·27/day ·93gold63silver60copper/day31533silver17copper3gold79silver97copper3gold46silver80copper2793gold63silver60copper
Major Spellblasting PotionAlchemygrey 295·32/day ·60gold91silver52copper/day2951gold42silver14copper3gold32silver50copper1gold90silver36copper3260gold91silver52copper
Crafted Heavy Shot×200Engineeringgrey 95·345,557/day ·34gold21silver1copper/day951silver82copper3silver80copper1silver98copper345,55734gold21silver1copper
Hot Lion ChopsCookinggrey 215·295/day ·32gold42silver5copper/day2152silver28copper13silver27copper10silver99copper29532gold42silver5copper
Green Silk PackTailoringgrey 190·184/day ·32gold32silver88copper/day19042silver36copper59silver93copper17silver57copper18432gold32silver88copper
Elixir of the PhalanxAlchemygrey 260·27/day ·31gold9silver32copper/day26073silver85copper1gold89silver1copper1gold15silver16copper2731gold9silver32copper
Cured Medium HideLeatherworkinggrey 105·3,172/day ·30gold13silver40copper/day1052silver89copper3silver84copper95copper3,17230gold13silver40copper
Red Woolen BagTailoringgrey 150·557/day ·29gold35silver39copper/day15015silver50copper20silver77copper5silver27copper55729gold35silver39copper
Profit per craft after the 5% AH cut, with reagents at today's lowest (or the vendor). Products are priced at today's lowest, never above their usual price. Potential = profit per item × items sold per day: what the whole market moves, not what you alone will sell. Trainer recipes count as learnable up to 15 points before they turn yellow (their exact learn level isn't in the game data).