Level a profession

Cheapest path with US · RP II · Horde prices ·

Profession
→
Materials266gold43silver52copper
Sell back269gold64silver77copper
You earn3gold21silver25copper

Steps

1–47Craft ~54× Light Armor Kitcosts 7silver56copperafter selling for 8silver10copper
recipe →each: 1× Light Leather
47–63Craft ~17× Rugged Leather Pantscosts 5silver61copperafter selling for 27silver54copper
recipe →each: 5× Light Leather, 5× Coarse Thread (vendor)buy Pattern: Rugged Leather Pants first: 3silver49copper
63–65Craft ~2× Embossed Leather Glovesearns 1silver6copperafter selling for 3silver20copper
recipe →each: 3× Light Leather, 2× Coarse Thread (vendor)
65–110Craft ~51× Fine Leather Bootsearns 62silver44copperafter selling for 1gold76silver17copper
recipe →each: 7× Light Leather, 2× Coarse Thread (vendor)buy Pattern: Fine Leather Boots first: 2silver80copper
110–140Craft ~31× Hillman's Leather Bootsearns 92silver38copperafter selling for 3gold84silver40copper
recipe →each: 1× Cured Medium Hide, 6× Medium Leather, 1× Fine Thread (vendor)buy Pattern: Hillman's Leather Boots first: 1gold96silver
140–180Craft ~92× Raptor Hide Harnessearns 7gold63silver60copperafter selling for 28gold48silver32copper
recipe →each: 6× Raptor Hide, 4× Heavy Leather, 2× Fine Thread (vendor)needs Pattern: Raptor Hide Harness (not on the AH right now: from a vendor or drop)
180–186Craft ~6× Barbaric Harnessearns 11silver28copperafter selling for 2gold3silver28copper
recipe →each: 14× Heavy Leather, 2× Fine Thread (vendor), 1× Iron Buckle
186–200Craft ~14× Nightscape Headbandearns 14silver44copperafter selling for 4gold90silver44copper
recipe →each: 5× Thick Leather, 2× Silken Thread (vendor)
200–205Craft ~5× Prowler's Leather Shoesearns 2silver95copperafter selling for 1gold87silver95copper
recipe →each: 8× Heavy Leather, 2× Cured Medium Hide, 2× Jadebuy Pattern: Prowler's Leather Shoes first: 3gold44silver99copper
205–207Craft ~3× Nightscape Headbandearns 6silverafter selling for 1gold8silver
recipe →each: 5× Thick Leather, 2× Silken Thread (vendor)
207–210Craft ~3× Big Voodoo Robeearns 73silver62copperafter selling for 3gold13silver50copper
recipe →each: 10× Thick Leather, 4× Flask of Mojo, 1× Heavy Silken Thread (vendor)needs Pattern: Big Voodoo Robe (not on the AH right now: from a vendor or drop)
210–245Craft ~87× Nightscape Pantscosts 10silver44copperafter selling for 75gold75silver96copper
recipe →each: 14× Thick Leather, 4× Silken Thread (vendor)
245–255Craft ~10× Blue Suede Shoescosts 2gold18silver50copperafter selling for 9gold66silver50copper
recipe →each: 8× Rugged Leather, 1× Rune Thread (vendor), 1× Blue Dye (vendor)buy Pattern: Blue Suede Shoes first: 1gold66silver54copper
255–260Craft ~5× Chimeric Leggingscosts 98silver35copperafter selling for 8gold11silver65copper
recipe →each: 8× Rugged Leather, 8× Chimera Leather, 1× Rune Thread (vendor)needs Pattern: Chimeric Leggings (not on the AH right now: from a vendor or drop)
260–300Craft ~92× Blue Suede Shouldersearns 3gold47silver76copperafter selling for 128gold59silver76copper
recipe →each: 10× Rugged Leather, 1× Rune Thread (vendor), 2× Blue Dye (vendor)needs Pattern: Blue Suede Shoulders (not on the AH right now: from a vendor or drop)

Shopping list

1,040× Rugged Leather88gold40silver
1,333× Thick Leather63gold98silver40copper
107× Rune Threadvendor53gold50silver
382× Silken Threadvendor19gold10silver
552× Raptor Hide11gold64silver72copper
492× Heavy Leather9gold84silver
40× Chimera Leather3gold20silver
227× Fine Threadvendor2gold27silver
186× Medium Leather1gold52silver52copper
502× Light Leather1gold45silver58copper
41× Cured Medium Hide1gold43silver50copper
194× Blue Dyevendor97silver
10× Jade70silver
3× Heavy Silken Threadvendor60silver
12× Flask of Mojo35silver88copper
191× Coarse Threadvendor19silver10copper
6× Iron Buckle12silver

At every skill point we pick the recipe with the lowest expected cost per skill-up: reagents at today's lowest (or the vendor) minus what the result fetches from a vendor (the safe minimum; the auction house is added for the few the market takes in about two days), divided by the classic skill-up chance (orange always, then falling to zero at grey). Crafts are expected counts, so luck can move them a little. Trainer recipes count as learnable 15 points before they turn yellow (their exact level isn't in the game data). Patterns that bind on pickup are left out; tradeable patterns that aren't listed right now are flagged. Trainer fees and the rank-ups (75, 150, 225) aren't included. Buying hundreds of a reagent will cost more than its lowest price.