Level a profession

Cheapest path with US · RP II · Alliance prices ·

Profession
→
Materials113gold29silver22copper
Sell back44gold52silver30copper
Net cost68gold76silver92copper

Steps

1–60Craft ~149× Rough Dynamiteearns 61silver9copperafter selling for 1gold13silver24copper
recipe →each: 1× Rough Blasting Powder, 1× Linen Cloth
60–69Craft ~11× Rough Copper Bombcosts 11silver44copperafter selling for 13silver20copper
recipe →each: 1× Copper Bar, 1× Handful of Copper Bolts, 2× Rough Blasting Powder, 1× Linen Cloth
69–70Craft ~1× Copper Tubecosts 1silver48copperafter selling for 1silver20copper
recipe →each: 2× Copper Bar, 1× Weak Flux (vendor)
70–91Craft ~24× Coarse Blasting Powderearns 3silver12copperafter selling for 18silver24copper
recipe →each: 1× Coarse Stone
91–107Craft ~24× Crude Scopecosts 23silver4copperafter selling for 32silver64copper
recipe →each: 1× Copper Tube, 1× Malachite, 1× Handful of Copper Bolts
107–110Craft ~4× Bronze Tubeearns 3silver44copperafter selling for 20silver88copper
recipe →each: 2× Bronze Bar, 1× Weak Flux (vendor)
110–115Craft ~5× Heavy Blasting Powderearns 1silver50copperafter selling for 19silver
recipe →each: 1× Heavy Stone
115–130Craft ~15× Flying Tiger Gogglescosts 16silver80copperafter selling for 61silver20copper
recipe →each: 6× Light Leather, 2× Tigerseye
130–195Craft ~240× Bronze Frameworkearns 4gold34silver40copperafter selling for 18gold76silver80copper
recipe →each: 2× Bronze Bar, 1× Medium Leather, 1× Wool Cloth
195–215Craft ~24× Craftsman's Monoclecosts 1gold25silver76copperafter selling for 6gold31silver68copper
recipe →each: 6× Heavy Leather, 2× Citrinebuy Schematic: Craftsman's Monocle first: 7gold50silver
215–216Craft ~1× SAF-T Casingcosts 10silver26copperafter selling for 10silver
recipe →each: 1× Mithril Casing, 1× Heavy Leatherbuy Schematic: SAF-T Casing first: 3gold40silver
216–220Craft ~11× Craftsman's Monoclecosts 57silver64copperafter selling for 2gold89silver52copper
recipe →each: 6× Heavy Leather, 2× Citrine
220–235Craft ~15× Catseye Ultra Gogglescosts 2gold20silver5copperafter selling for 6gold59silver70copper
recipe →each: 4× Thick Leather, 2× Aquamarine, 1× Catseye Draughtbuy Schematic: Catseye Ultra Goggles first: 15silver
235–255Craft ~22× Dense Blasting Powdercosts 2gold97silverafter selling for 55silver
recipe →each: 2× Dense Stone
255–272Craft ~23× Tinkerboxcosts 5gold98silver
recipe →each: 1× Mithril Casing, 2× Gold Power Core
272–285Craft ~14× Thorium Widgetcosts 8gold57silver50copperafter selling for 3gold50silver
recipe →each: 3× Thorium Bar, 1× Runeclothneeds Schematic: Thorium Widget (not on the AH right now: from a vendor or drop)
285–300Craft ~15× Thorium Shellscosts 10gold57silver50copperafter selling for 3gold
recipe →each: 2× Thorium Bar, 1× Dense Blasting Powderbuy Schematic: Thorium Shells first: 29gold99silver

Shopping list

72× Thorium Bar18gold54silver
488× Bronze Bar8gold19silver84copper
70× Citrine6gold30silver
15× Dense Blasting Powder5gold85silver
211× Heavy Leather4gold76silver86copper
60× Thick Leather4gold37silver40copper
24× Mithril Casing4gold32silver
240× Wool Cloth3gold55silver20copper
44× Dense Stone3gold52silver
30× Aquamarine3gold30silver
240× Medium Leather2gold80silver80copper
46× Gold Power Core1gold84silver
14× Runecloth1gold26silver
15× Catseye Draught1gold12silver35copper
30× Tigerseye42silver
160× Linen Cloth40silver
90× Light Leather36silver
35× Handful of Copper Bolts33silver25copper
24× Copper Tube28silver80copper
5× Heavy Stone17silver50copper
171× Rough Blasting Powder17silver10copper
24× Coarse Stone15silver12copper
13× Copper Bar10silver92copper
5× Weak Fluxvendor5silver
24× Malachite4silver8copper

At every skill point we pick the recipe with the lowest expected cost per skill-up: reagents at today's lowest (or the vendor) minus what the result fetches from a vendor (the safe minimum; the auction house is added for the few the market takes in about two days), divided by the classic skill-up chance (orange always, then falling to zero at grey). Crafts are expected counts, so luck can move them a little. Trainer recipes count as learnable 15 points before they turn yellow (their exact level isn't in the game data). Patterns that bind on pickup are left out; tradeable patterns that aren't listed right now are flagged. Trainer fees and the rank-ups (75, 150, 225) aren't included. Buying hundreds of a reagent will cost more than its lowest price.