Level a profession

Cheapest path with US · RP I · Horde prices ·

Profession
→
Materials168gold5silver27copper
Sell back118gold19silver91copper
Net cost49gold85silver36copper

Steps

1–21Craft ~20× Rough Blasting Powderearns 2silver60copperafter selling for 3silver40copper
recipe →each: 1× Rough Stone
21–60Craft ~129× Rough Dynamiteearns 34silver98copperafter selling for 84silver
recipe →each: 1× Rough Blasting Powder, 1× Linen Cloth
60–65Craft ~5× Arclight Spannercosts 19silver80copperafter selling for 7silver20copper
recipe →each: 6× Copper Bar
65–81Craft ~16× Copper Tubeearns 40silver64copperafter selling for 85silver44copper
recipe →each: 2× Copper Bar, 1× Weak Flux (vendor)
81–86Craft ~5× Crafted Heavy Shotcosts 8silver20copper
recipe →each: 1× Coarse Blasting Powder, 1× Copper Bar
86–95Craft ~10× Coarse Dynamitecosts 10silverafter selling for 14silver20copper
recipe →each: 3× Coarse Blasting Powder, 1× Linen Cloth
95–112Craft ~18× Silver Contactcosts 37silver80copperafter selling for 25silver20copper
recipe →each: 1× Silver Bar
112–115Craft ~3× Heavy Blasting Powdercosts 2silver58copperafter selling for 9silver12copper
recipe →each: 1× Heavy Stone
115–156Craft ~73× Flying Tiger Gogglesearns 11silver68copperafter selling for 2gold97silver84copper
recipe →each: 6× Light Leather, 2× Tigerseye
156–190Craft ~99× Bronze Frameworkearns 3gold37silver59copperafter selling for 9gold35silver55copper
recipe →each: 2× Bronze Bar, 1× Medium Leather, 1× Wool Cloth
190–195Craft ~12× EZ-Thro Fireproof Fusecosts 3silver48copperafter selling for 36silver
recipe →each: 1× Silver Contact, 1× Pristine Hideneeds Schematic: EZ-Thro Fireproof Fuse (not on the AH right now: from a vendor or drop)
195–203Craft ~30× Gyrochronatomearns 8gold28silverafter selling for 10gold83silver
recipe →each: 1× Iron Bar, 1× Gold Power Core
203–217Craft ~20× Craftsman's Monoclecosts 1gold11silver60copperafter selling for 5gold26silver40copper
recipe →each: 6× Heavy Leather, 2× Citrineneeds Schematic: Craftsman's Monocle (not on the AH right now: from a vendor or drop)
217–240Craft ~37× Mithril Casingearns 10gold95silver11copperafter selling for 19gold26silver50copper
recipe →each: 3× Mithril Bar
240–249Craft ~12× Catseye Ultra Gogglescosts 3gold89silver52copperafter selling for 5gold27silver76copper
recipe →each: 4× Thick Leather, 2× Aquamarine, 1× Catseye Draughtbuy Schematic: Catseye Ultra Goggles first: 20silver
249–258Craft ~12× Mithril Gyro-Shotcosts 6gold35silver76copperafter selling for 1gold20silver
recipe →each: 2× Mithril Bar, 2× Solid Blasting Powder
258–285Craft ~79× Green Lenscosts 60gold97silver22copperafter selling for 61gold38silver30copper
recipe →each: 8× Thick Leather, 3× Jade, 3× Aquamarine, 2× Heart of the Wild, 2× Wildvine

Skill 285–300: no recipe we can price here (its reagents aren't on this auction house right now, or it needs a pattern you can't buy).

Shopping list

158× Heart of the Wild39gold50silver
680× Thick Leather35gold42silver80copper
261× Aquamarine33gold40silver80copper
237× Jade16gold59silver
135× Mithril Bar10gold11silver15copper
24× Solid Blasting Powder5gold76silver
40× Citrine3gold80silver
198× Bronze Bar3gold72silver24copper
12× Catseye Draught3gold60silver
158× Wildvine3gold20copper
120× Heavy Leather2gold58silver
146× Tigerseye1gold59silver14copper
30× Gold Power Core1gold50silver
99× Wool Cloth1gold31silver67copper
438× Light Leather1gold27silver2copper
30× Iron Bar1gold5silver
99× Medium Leather94silver5copper
18× Silver Bar63silver
67× Copper Bar60silver30copper
12× Pristine Hide35silver88copper
139× Linen Cloth27silver80copper
35× Coarse Blasting Powder25silver90copper
129× Rough Blasting Powder23silver22copper
16× Weak Fluxvendor16silver
3× Heavy Stone11silver70copper
12× Silver Contact3silver60copper
20× Rough Stone80copper

At every skill point we pick the recipe with the lowest expected cost per skill-up: reagents at today's lowest (or the vendor) minus what the result fetches from a vendor (the safe minimum; the auction house is added for the few the market takes in about two days), divided by the classic skill-up chance (orange always, then falling to zero at grey). Crafts are expected counts, so luck can move them a little. Trainer recipes count as learnable 15 points before they turn yellow (their exact level isn't in the game data). Patterns that bind on pickup are left out; tradeable patterns that aren't listed right now are flagged. Trainer fees and the rank-ups (75, 150, 225) aren't included. Buying hundreds of a reagent will cost more than its lowest price.