Level a profession

Cheapest path with US · PvP · Horde prices ·

Profession
→
Materials70gold74silver34copper
Sell back57gold56silver93copper
Net cost13gold17silver41copper

Steps

1–60Craft ~149× Rough Dynamiteearns 43silver21copperafter selling for 89silver40copper
recipe →each: 1× Rough Blasting Powder, 1× Linen Cloth
60–65Craft ~6× Rough Copper Bombcosts 19silver14copperafter selling for 7silver20copper
recipe →each: 1× Copper Bar, 1× Handful of Copper Bolts, 2× Rough Blasting Powder, 1× Linen Cloth
65–70Craft ~5× Copper Tubecosts 2silver30copperafter selling for 19silver20copper
recipe →each: 2× Copper Bar, 1× Weak Flux (vendor)
70–87Craft ~18× Coarse Blasting Powdercosts 1silver80copperafter selling for 5silver4copper
recipe →each: 1× Coarse Stone
87–102Craft ~26× Coarse Dynamitecosts 8silver32copperafter selling for 19silver50copper
recipe →each: 3× Coarse Blasting Powder, 1× Linen Cloth
102–110Craft ~8× Silver Contactcosts 12silver72copperafter selling for 10silver
recipe →each: 1× Silver Bar
110–115Craft ~5× Heavy Blasting Powderearns 5silver30copperafter selling for 19silver65copper
recipe →each: 1× Heavy Stone
115–130Craft ~15× Flying Tiger Gogglesearns 2silver25copperafter selling for 71silver25copper
recipe →each: 6× Light Leather, 2× Tigerseye
130–155Craft ~27× Bronze Frameworkearns 36silver45copperafter selling for 1gold85silver76copper
recipe →each: 2× Bronze Bar, 1× Medium Leather, 1× Wool Cloth
155–171Craft ~16× Gyrochronatomearns 15silver68copperafter selling for 1gold23silver36copper
recipe →each: 1× Iron Bar, 1× Gold Power Core
171–180Craft ~10× Solid Dynamiteearns 35silver80copperafter selling for 97silver80copper
recipe →each: 1× Solid Blasting Powder, 1× Silk Cloth
180–190Craft ~16× Gyrochronatomearns 15silver68copperafter selling for 1gold23silver36copper
recipe →each: 1× Iron Bar, 1× Gold Power Core
190–193Craft ~4× EZ-Thro Fireproof Fuseearns 56silver96copperafter selling for 68silver36copper
recipe →each: 1× Silver Contact, 1× Pristine Hidebuy Schematic: EZ-Thro Fireproof Fuse first: 9gold94silver
193–210Craft ~138× Gyrochronatomearns 1gold35silver24copperafter selling for 10gold63silver98copper
recipe →each: 1× Iron Bar, 1× Gold Power Core
210–216Craft ~10× Craftsman's Monocleearns 3gold65silver10copperafter selling for 6gold55silver50copper
recipe →each: 6× Heavy Leather, 2× Citrinebuy Schematic: Craftsman's Monocle first: 1gold80silver
216–229Craft ~31× Large Seaforium Chargeearns 4gold19silver43copperafter selling for 8gold5silver69copper
recipe →each: 2× Solid Blasting Powder, 2× Heavy Leather, 1× Refreshing Spring Waterbuy Schematic: Large Seaforium Charge first: 8silver
229–235Craft ~6× Catseye Ultra Gogglesearns 2gold10silver6copperafter selling for 5gold47silver8copper
recipe →each: 4× Thick Leather, 2× Aquamarine, 1× Catseye Draughtbuy Schematic: Catseye Ultra Goggles first: 8silver98copper
235–255Craft ~22× Dense Blasting Powdercosts 78silver98copperafter selling for 2gold29silver2copper
recipe →each: 2× Dense Stone
255–267Craft ~20× Mithril Gyro-Shotearns 2gold16silverafter selling for 7gold20silver
recipe →each: 2× Mithril Bar, 2× Solid Blasting Powder
267–279Craft ~15× Tinkerbox: Magnetic Displacementcosts 5gold2silver20copper
recipe →each: 1× Unstable Trigger, 2× Iron Strut
279–285Craft ~7× Thorium Widgetcosts 2gold65silver93copperafter selling for 3gold25silver78copper
recipe →each: 3× Thorium Bar, 1× Runeclothbuy Schematic: Thorium Widget first: 2gold88silver
285–300Craft ~15× Thorium Shellscosts 3gold70silver20copperafter selling for 5gold70silver
recipe →each: 2× Thorium Bar, 1× Dense Blasting Powderbuy Schematic: Thorium Shells first: 1gold34silver

Shopping list

51× Thorium Bar13gold18silver86copper
170× Gold Power Core6gold74silver90copper
112× Solid Blasting Powder4gold76silver
170× Iron Bar4gold69silver20copper
40× Mithril Bar3gold34silver
44× Dense Stone3gold8silver
15× Unstable Trigger2gold55silver
30× Iron Strut2gold47silver20copper
122× Heavy Leather2gold30silver58copper
20× Citrine1gold77silver
15× Dense Blasting Powder1gold64silver40copper
12× Aquamarine1gold34silver40copper
24× Thick Leather1gold28silver88copper
54× Bronze Bar94silver50copper
6× Catseye Draught73silver74copper
7× Runecloth48silver65copper
90× Light Leather36silver
27× Wool Cloth35silver91copper
30× Tigerseye33silver
181× Linen Cloth30silver77copper
16× Copper Bar26silver40copper
78× Coarse Blasting Powder23silver40copper
8× Silver Bar22silver72copper
161× Rough Blasting Powder22silver54copper
10× Silk Cloth19silver50copper
27× Medium Leather18silver90copper
5× Heavy Stone14silver35copper
6× Handful of Copper Bolts13silver74copper
4× Pristine Hide10silver40copper
18× Coarse Stone6silver84copper
31× Refreshing Spring Water5silver58copper
5× Weak Fluxvendor5silver
4× Silver Contact1silver

At every skill point we pick the recipe with the lowest expected cost per skill-up: reagents at today's lowest (or the vendor) minus what the result fetches from a vendor (the safe minimum; the auction house is added for the few the market takes in about two days), divided by the classic skill-up chance (orange always, then falling to zero at grey). Crafts are expected counts, so luck can move them a little. Trainer recipes count as learnable 15 points before they turn yellow (their exact level isn't in the game data). Patterns that bind on pickup are left out; tradeable patterns that aren't listed right now are flagged. Trainer fees and the rank-ups (75, 150, 225) aren't included. Buying hundreds of a reagent will cost more than its lowest price.