Level a profession

Cheapest path with US · Normal · Horde prices ·

Profession
→
Materials221gold60silver96copper
Sell back193gold5silver35copper
Net cost28gold55silver61copper

Steps

1–46Craft ~52× Light Armor Kitcosts 6silver76copperafter selling for 7silver80copper
recipe →each: 1× Light Leather
46–65Craft ~20× Rugged Leather Pantscosts 0copperafter selling for 38silver
recipe →each: 5× Light Leather, 5× Coarse Thread (vendor)buy Pattern: Rugged Leather Pants first: 1silver70copper
65–110Craft ~51× Fine Leather Bootsearns 10silver71copperafter selling for 1gold20silver87copper
recipe →each: 7× Light Leather, 2× Coarse Thread (vendor)buy Pattern: Fine Leather Boots first: 1silver50copper
110–140Craft ~31× Hillman's Leather Bootsearns 84silver63copperafter selling for 4gold11silver99copper
recipe →each: 1× Cured Medium Hide, 6× Medium Leather, 1× Fine Thread (vendor)buy Pattern: Hillman's Leather Boots first: 80silver
140–180Craft ~92× Raptor Hide Harnessearns 7gold27silver28copperafter selling for 29gold18silver72copper
recipe →each: 6× Raptor Hide, 4× Heavy Leather, 2× Fine Thread (vendor)buy Pattern: Raptor Hide Harness first: 15gold9silver99copper
180–193Craft ~15× Barbaric Harnesscosts 20silver25copperafter selling for 4gold27silver50copper
recipe →each: 14× Heavy Leather, 2× Fine Thread (vendor), 1× Iron Buckle
193–200Craft ~8× Swift Bootsearns 45silver52copperafter selling for 4gold18silver
recipe →each: 10× Heavy Leather, 2× Swiftness Potion, 2× Thick Spider's Silk, 1× Silken Thread (vendor)buy Pattern: Swift Boots first: 30silver98copper
200–205Craft ~5× Prowler's Leather Shoesearns 3silver95copperafter selling for 1gold87silver95copper
recipe →each: 8× Heavy Leather, 2× Cured Medium Hide, 2× Jadebuy Pattern: Prowler's Leather Shoes first: 90silver
205–211Craft ~17× Swift Bootsearns 96silver73copperafter selling for 8gold88silver25copper
recipe →each: 10× Heavy Leather, 2× Swiftness Potion, 2× Thick Spider's Silk, 1× Silken Thread (vendor)
211–239Craft ~37× Nightscape Pantscosts 6gold51silver94copperafter selling for 32gold21silver96copper
recipe →each: 14× Thick Leather, 4× Silken Thread (vendor)
239–256Craft ~17× Blue Suede Shoescosts 7gold15silver53copperafter selling for 19gold8silver25copper
recipe →each: 8× Rugged Leather, 1× Rune Thread (vendor), 1× Blue Dye (vendor)buy Pattern: Blue Suede Shoes first: 1gold5silver98copper
256–260Craft ~4× Tooled Leather Bootscosts 2gold37silver68copperafter selling for 4gold17silver68copper
recipe →each: 8× Rugged Leather, 1× Rune Thread (vendor), 1× Orange Dye (vendor)buy Pattern: Tooled Leather Boots first: 80silver
260–290Craft ~34× Blue Suede Shouldersearns 10gold80silver84copperafter selling for 72gold28silver4copper
recipe →each: 10× Rugged Leather, 1× Rune Thread (vendor), 2× Blue Dye (vendor)buy Pattern: Blue Suede Shoulders first: 5gold
290–300Craft ~11× Blue Suede Bracerscosts 8gold72silver96copperafter selling for 11gold10silver34copper
recipe →each: 10× Rugged Leather, 1× Rune Thread (vendor), 1× Blue Dye (vendor)needs Pattern: Blue Suede Bracers (not on the AH right now: from a vendor or drop)

Shopping list

618× Rugged Leather80gold21silver64copper
66× Rune Threadvendor33gold
518× Thick Leather31gold33silver90copper
868× Heavy Leather16gold49silver20copper
552× Raptor Hide13gold8silver24copper
173× Silken Threadvendor8gold65silver
50× Thick Spider's Silk3gold77silver
245× Fine Threadvendor2gold45silver
50× Swiftness Potion1gold87silver
186× Medium Leather1gold78silver56copper
41× Cured Medium Hide1gold55silver80copper
509× Light Leather1gold42silver52copper
10× Jade70silver
96× Blue Dyevendor48silver
4× Orange Dyevendor40silver
202× Coarse Threadvendor20silver20copper
15× Iron Buckle18silver75copper

At every skill point we pick the recipe with the lowest expected cost per skill-up: reagents at today's lowest (or the vendor) minus what the result fetches from a vendor (the safe minimum; the auction house is added for the few the market takes in about two days), divided by the classic skill-up chance (orange always, then falling to zero at grey). Crafts are expected counts, so luck can move them a little. Trainer recipes count as learnable 15 points before they turn yellow (their exact level isn't in the game data). Patterns that bind on pickup are left out; tradeable patterns that aren't listed right now are flagged. Trainer fees and the rank-ups (75, 150, 225) aren't included. Buying hundreds of a reagent will cost more than its lowest price.