Level a profession

Cheapest path with US · Normal · Horde prices ·

Profession
→
Materials64gold12silver65copper
Sell back71gold80silver72copper
You earn7gold68silver7copper

Steps

1–60Craft ~149× Rough Dynamiteearns 22silver35copperafter selling for 89silver40copper
recipe →each: 1× Rough Blasting Powder, 1× Linen Cloth
60–65Craft ~6× Rough Copper Bombcosts 15silver18copperafter selling for 7silver20copper
recipe →each: 1× Copper Bar, 1× Handful of Copper Bolts, 2× Rough Blasting Powder, 1× Linen Cloth
65–70Craft ~5× Copper Tubecosts 3silver85copperafter selling for 13silver65copper
recipe →each: 2× Copper Bar, 1× Weak Flux (vendor)
70–91Craft ~24× Coarse Blasting Powdercosts 1silver68copperafter selling for 9silver12copper
recipe →each: 1× Coarse Stone
91–100Craft ~15× Coarse Dynamitecosts 10silver5copperafter selling for 11silver25copper
recipe →each: 3× Coarse Blasting Powder, 1× Linen Cloth
100–110Craft ~10× Silver Contactcosts 15silver50copperafter selling for 14silver50copper
recipe →each: 1× Silver Bar
110–115Craft ~5× Heavy Blasting Powderearns 4silver20copperafter selling for 20silver40copper
recipe →each: 1× Heavy Stone
115–130Craft ~15× Flying Tiger Gogglescosts 7silver50copperafter selling for 61silver20copper
recipe →each: 6× Light Leather, 2× Tigerseye
130–160Craft ~33× Bronze Frameworkearns 1gold3silver29copperafter selling for 2gold77silver20copper
recipe →each: 2× Bronze Bar, 1× Medium Leather, 1× Wool Cloth
160–190Craft ~42× Solid Dynamiteearns 1gold44silver90copperafter selling for 4gold33silver44copper
recipe →each: 1× Solid Blasting Powder, 1× Silk Cloth
190–195Craft ~12× EZ-Thro Fireproof Fuseearns 2silver4copperafter selling for 36silver
recipe →each: 1× Silver Contact, 1× Pristine Hideneeds Schematic: EZ-Thro Fireproof Fuse (not on the AH right now: from a vendor or drop)
195–204Craft ~35× Gyrochronatomearns 7silver35copperafter selling for 2gold98silver90copper
recipe →each: 1× Iron Bar, 1× Gold Power Core
204–223Craft ~30× Large Seaforium Chargeearns 10silver50copperafter selling for 4gold27silver20copper
recipe →each: 2× Solid Blasting Powder, 2× Heavy Leather, 1× Refreshing Spring Waterbuy Schematic: Large Seaforium Charge first: 6silver76copper
223–247Craft ~26× Catseye Ultra Gogglesearns 12gold76silver60copperafter selling for 27gold17silver
recipe →each: 4× Thick Leather, 2× Aquamarine, 1× Catseye Draughtbuy Schematic: Catseye Ultra Goggles first: 8silver51copper
247–252Craft ~6× Dense Blasting Powderearns 33silver60copperafter selling for 1gold53silver60copper
recipe →each: 2× Dense Stone
252–269Craft ~29× Mithril Gyro-Shotcosts 80silver62copperafter selling for 6gold96silver
recipe →each: 2× Mithril Bar, 2× Solid Blasting Powder
269–285Craft ~17× Thorium Widgetcosts 46silver92copperafter selling for 10gold65silver90copper
recipe →each: 3× Thorium Bar, 1× Runeclothbuy Schematic: Thorium Widget first: 2gold50silver
285–300Craft ~15× Thorium Shellscosts 1gold40silver19copperafter selling for 8gold48silver76copper
recipe →each: 2× Thorium Bar, 1× Dense Blasting Powderbuy Schematic: Thorium Shells first: 2gold50silver

Shopping list

81× Thorium Bar15gold78silver69copper
104× Thick Leather6gold29silver20copper
52× Aquamarine5gold72silver
58× Mithril Bar4gold86silver62copper
15× Dense Blasting Powder4gold4silver25copper
26× Catseye Draught2gold39silver20copper
35× Gold Power Core1gold95silver30copper
12× Dense Stone1gold20silver
17× Runecloth1gold18silver83copper
60× Heavy Leather1gold14silver
66× Bronze Bar1gold4silver28copper
35× Iron Bar96silver25copper
42× Silk Cloth78silver54copper
30× Tigerseye43silver50copper
33× Wool Cloth37silver95copper
170× Linen Cloth37silver40copper
161× Rough Blasting Powder37silver3copper
33× Medium Leather31silver68copper
12× Pristine Hide30silver24copper
10× Silver Bar30silver
90× Light Leather25silver20copper
16× Copper Bar20silver
5× Heavy Stone16silver20copper
6× Handful of Copper Bolts10silver80copper
24× Coarse Stone10silver80copper
5× Weak Fluxvendor5silver
12× Silver Contact3silver72copper
30× Refreshing Spring Water2silver70copper

At every skill point we pick the recipe with the lowest expected cost per skill-up: reagents at today's lowest (or the vendor) minus what the result fetches from a vendor (the safe minimum; the auction house is added for the few the market takes in about two days), divided by the classic skill-up chance (orange always, then falling to zero at grey). Crafts are expected counts, so luck can move them a little. Trainer recipes count as learnable 15 points before they turn yellow (their exact level isn't in the game data). Patterns that bind on pickup are left out; tradeable patterns that aren't listed right now are flagged. Trainer fees and the rank-ups (75, 150, 225) aren't included. Buying hundreds of a reagent will cost more than its lowest price.