Level a profession

Cheapest path with US · Normal · Blackwater prices ·

Profession
→
Materials323gold98copper
Sell back53gold22silver19copper
Net cost269gold78silver79copper

Steps

1–39Craft ~71× Rough Blasting Powdercosts 2silver13copperafter selling for 2silver84copper
recipe →each: 1× Rough Stone
39–59Craft ~80× Rough Dynamitecosts 26silver40copperafter selling for 48silver
recipe →each: 1× Rough Blasting Powder, 1× Linen Cloth
59–65Craft ~7× Rough Copper Bombcosts 48silver44copperafter selling for 8silver40copper
recipe →each: 1× Copper Bar, 1× Handful of Copper Bolts, 2× Rough Blasting Powder, 1× Linen Cloth
65–70Craft ~5× Copper Tubecosts 3silver35copperafter selling for 21silver25copper
recipe →each: 2× Copper Bar, 1× Weak Flux (vendor)
70–89Craft ~20× Coarse Blasting Powdercosts 6silver80copperafter selling for 5silver80copper
recipe →each: 1× Coarse Stone
89–104Craft ~36× Coarse Dynamitecosts 28silver80copperafter selling for 27silver
recipe →each: 3× Coarse Blasting Powder, 1× Linen Cloth
104–110Craft ~7× Bronze Tubeearns 25silver27copperafter selling for 82silver67copper
recipe →each: 2× Bronze Bar, 1× Weak Flux (vendor)
110–115Craft ~5× Heavy Blasting Powdercosts 6silver10copperafter selling for 12silver75copper
recipe →each: 1× Heavy Stone
115–160Craft ~135× Flying Tiger Gogglesearns 64silver80copperafter selling for 5gold50silver80copper
recipe →each: 6× Light Leather, 2× Tigerseye
160–190Craft ~42× Solid Blasting Powdercosts 71silver40copperafter selling for 1gold5silver
recipe →each: 2× Solid Stone
190–194Craft ~7× EZ-Thro Fireproof Fusecosts 32silver6copperafter selling for 21silver
recipe →each: 1× Silver Contact, 1× Pristine Hideneeds Schematic: EZ-Thro Fireproof Fuse (not on the AH right now: from a vendor or drop)
194–196Craft ~4× Iron Grenadecosts 38silver84copperafter selling for 5silver
recipe →each: 1× Iron Bar, 1× Heavy Blasting Powder, 1× Silk Cloth
196–210Craft ~21× Big Iron Bombcosts 3gold59silver31copperafter selling for 3gold15silver
recipe →each: 3× Iron Bar, 3× Heavy Blasting Powder, 1× Silver Contact
210–230Craft ~28× Hi-Impact Mithril Slugscosts 9gold50silver60copperafter selling for 1gold12silver
recipe →each: 1× Mithril Bar, 1× Solid Blasting Powder
230–241Craft ~11× Catseye Ultra Gogglescosts 7gold22silver26copperafter selling for 4gold83silver78copper
recipe →each: 4× Thick Leather, 2× Aquamarine, 1× Catseye Draughtbuy Schematic: Catseye Ultra Goggles first: 29silver99copper
241–264Craft ~30× Mithril Gyro-Shotcosts 19gold77silverafter selling for 3gold
recipe →each: 2× Mithril Bar, 2× Solid Blasting Powder
264–276Craft ~17× Green Lenscosts 20gold93silver38copperafter selling for 13gold20silver90copper
recipe →each: 8× Thick Leather, 3× Jade, 3× Aquamarine, 2× Heart of the Wild, 2× Wildvine
276–300Craft ~76× Thorium Widgetcosts 206gold72silverafter selling for 19gold
recipe →each: 3× Thorium Bar, 1× Runeclothneeds Schematic: Thorium Widget (not on the AH right now: from a vendor or drop)

Shopping list

228× Thorium Bar216gold60silver
73× Aquamarine23gold36silver
88× Solid Blasting Powder16gold72silver
88× Mithril Bar16gold67silver60copper
180× Thick Leather10gold18silver80copper
76× Runecloth9gold12silver
51× Jade7gold65silver
67× Iron Bar3gold67silver83copper
270× Tigerseye2gold83silver50copper
11× Catseye Draught2gold53silver
67× Heavy Blasting Powder2gold37silver85copper
810× Light Leather2gold2silver50copper
34× Heart of the Wild2gold1silver62copper
84× Solid Stone1gold76silver40copper
28× Silver Contact1gold39silver72copper
94× Rough Blasting Powder68silver62copper
14× Bronze Bar50silver40copper
108× Coarse Blasting Powder48silver60copper
34× Wildvine45silver90copper
17× Copper Bar33silver32copper
7× Handful of Copper Bolts31silver50copper
123× Linen Cloth24silver60copper
5× Heavy Stone18silver85copper
7× Pristine Hide18silver13copper
20× Coarse Stone12silver60copper
12× Weak Fluxvendor12silver
4× Silk Cloth7silver68copper
71× Rough Stone4silver97copper

At every skill point we pick the recipe with the lowest expected cost per skill-up: reagents at today's lowest (or the vendor) minus what the result fetches from a vendor (the safe minimum; the auction house is added for the few the market takes in about two days), divided by the classic skill-up chance (orange always, then falling to zero at grey). Crafts are expected counts, so luck can move them a little. Trainer recipes count as learnable 15 points before they turn yellow (their exact level isn't in the game data). Patterns that bind on pickup are left out; tradeable patterns that aren't listed right now are flagged. Trainer fees and the rank-ups (75, 150, 225) aren't included. Buying hundreds of a reagent will cost more than its lowest price.