Level a profession

Cheapest path with US · Normal · Alliance prices ·

Profession
→
Materials35gold1silver50copper
Sell back25gold97silver56copper
Net cost9gold3silver94copper

Steps

1–45Craft ~50× Linen Bandagecosts 5silver50copperafter selling for 5silver
recipe →each: 1× Linen Cloth
45–65Craft ~23× Heavy Linen Bandagecosts 5silver6copperafter selling for 4silver60copper
recipe →each: 2× Linen Cloth
65–130Craft ~102× Anti-Venomearns 2silver4copperafter selling for 85silver68copper
recipe →each: 1× Small Venom Sac
130–135Craft ~6× Strong Anti-Venomearns 12copperafter selling for 11silver16copper
recipe →each: 1× Large Venom Sacbuy Manual: Strong Anti-Venom first: 50silver
135–180Craft ~57× Silk Bandageearns 6silver84copperafter selling for 1gold14silver
recipe →each: 1× Silk Cloth
180–240Craft ~281× Heavy Silk Bandageearns 67silver44copperafter selling for 11gold24silver
recipe →each: 2× Silk Clothbuy Manual: Heavy Silk Bandage first: 29silver97copper
240–250Craft ~24× Mageweave Bandagecosts 53silver28copperafter selling for 1gold8copper
recipe →each: 1× Mageweave Clothbuy Manual: Mageweave Bandage first: 66silver
250–275Craft ~28× Runecloth Bandagecosts 1gold95silver72copperafter selling for 1gold40silver
recipe →each: 1× Runecloth
275–300Craft ~27× Major Healing Potionearns 5gold25silver15copperafter selling for 10gold13silver4copper
recipe →each: 1× Crystal Vial, 3× Soothing Spices (vendor), 1× Golden Sansambuy Manual: Major Healing Potion first: 11gold

Shopping list

619× Silk Cloth11gold63silver72copper
28× Runecloth3gold35silver72copper
27× Golden Sansam2gold39silver76copper
24× Mageweave Cloth1gold53silver36copper
81× Soothing Spicesvendor1gold29silver60copper
27× Crystal Vial1gold18silver53copper
102× Small Venom Sac83silver64copper
96× Linen Cloth20silver16copper
6× Large Venom Sac11silver4copper

At every skill point we pick the recipe with the lowest expected cost per skill-up: reagents at today's lowest (or the vendor) minus what the result fetches from a vendor (the safe minimum; the auction house is added for the few the market takes in about two days), divided by the classic skill-up chance (orange always, then falling to zero at grey). Crafts are expected counts, so luck can move them a little. Trainer recipes count as learnable 15 points before they turn yellow (their exact level isn't in the game data). Patterns that bind on pickup are left out; tradeable patterns that aren't listed right now are flagged. Trainer fees and the rank-ups (75, 150, 225) aren't included. Buying hundreds of a reagent will cost more than its lowest price.